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Use IBeatmap wherever possible
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
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protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, Beatmap beatmap)
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protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
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{
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var curveData = obj as IHasCurve;
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var positionData = obj as IHasXPosition;
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