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Use IBeatmap wherever possible
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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Dashing = dashing;
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}
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public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
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public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
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{
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Position = legacyFrame.Position.X / CatchPlayfield.BASE_WIDTH;
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Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;
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