Use IBeatmap wherever possible

This commit is contained in:
smoogipoo
2018-04-19 20:44:38 +09:00
parent 7a550e3f07
commit 66b3b295e7
50 changed files with 89 additions and 89 deletions

View File

@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Catch.Tests
}
}
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new CatchBeatmapConverter();
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new CatchBeatmapConverter();
}
public struct ConvertValue : IEquatable<ConvertValue>

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };