Use IBeatmap wherever possible

This commit is contained in:
smoogipoo
2018-04-19 20:44:38 +09:00
parent 7a550e3f07
commit 66b3b295e7
50 changed files with 89 additions and 89 deletions

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private PatternType convertType;
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
convertType = PatternType.None;