Use IBeatmap wherever possible

This commit is contained in:
smoogipoo
2018-04-19 20:44:38 +09:00
parent 7a550e3f07
commit 66b3b295e7
50 changed files with 89 additions and 89 deletions

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Replays
Actions.AddRange(actions);
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
{
Position = legacyFrame.Position;
if (legacyFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);