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Use IBeatmap wherever possible
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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};
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}
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protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new OsuBeatmapConverter();
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new OsuBeatmapConverter();
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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