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Use IBeatmap wherever possible
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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual
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{
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private RulesetStore rulesets;
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private TestBeatmapInfoWedge infoWedge;
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private readonly List<Beatmap> beatmaps = new List<Beatmap>();
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private readonly List<IBeatmap> beatmaps = new List<IBeatmap>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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[BackgroundDependencyLoader]
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@ -130,7 +130,7 @@ namespace osu.Game.Tests.Visual
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});
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}
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private Beatmap createTestBeatmap(RulesetInfo ruleset)
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private IBeatmap createTestBeatmap(RulesetInfo ruleset)
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{
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List<HitObject> objects = new List<HitObject>();
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for (double i = 0; i < 50000; i += 1000)
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