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Merge branch 'master' into beatmap-set-downloader
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@ -73,13 +73,13 @@ namespace osu.Game.Overlays.Music
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}
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps, OsuGameBase osuGame)
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private void load(BeatmapManager beatmaps, IBindableBeatmap beatmap)
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{
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beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet);
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beatmaps.ItemAdded += addBeatmapSet;
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beatmaps.ItemRemoved += removeBeatmapSet;
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beatmapBacking.BindTo(osuGame.Beatmap);
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beatmapBacking.BindTo(beatmap);
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beatmapBacking.ValueChanged += _ => updateSelectedSet();
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}
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@ -21,17 +21,22 @@ namespace osu.Game.Overlays.Music
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private const float transition_duration = 600;
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private const float playlist_height = 510;
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/// <summary>
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/// Invoked when the order of an item in the list has changed.
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/// The second parameter indicates the new index of the item.
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/// </summary>
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public Action<BeatmapSetInfo, int> OrderChanged;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private BeatmapManager beatmaps;
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private FilterControl filter;
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private PlaylistList list;
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private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours)
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private void load(OsuColour colours, BindableBeatmap beatmap, BeatmapManager beatmaps)
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{
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this.beatmap.BindTo(beatmap);
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this.beatmaps = beatmaps;
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Children = new Drawable[]
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@ -73,15 +78,13 @@ namespace osu.Game.Overlays.Music
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},
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};
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beatmapBacking.BindTo(game.Beatmap);
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filter.Search.OnCommit = (sender, newText) =>
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{
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BeatmapInfo beatmap = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
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if (beatmap != null)
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BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
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if (toSelect != null)
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{
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beatmapBacking.Value = beatmaps.GetWorkingBeatmap(beatmap);
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beatmapBacking.Value.Track.Restart();
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beatmap.Value = beatmaps.GetWorkingBeatmap(toSelect);
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beatmap.Value.Track.Restart();
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}
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};
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}
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@ -105,14 +108,14 @@ namespace osu.Game.Overlays.Music
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private void itemSelected(BeatmapSetInfo set)
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{
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if (set.ID == (beatmapBacking.Value?.BeatmapSetInfo?.ID ?? -1))
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if (set.ID == (beatmap.Value?.BeatmapSetInfo?.ID ?? -1))
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{
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beatmapBacking.Value?.Track?.Seek(0);
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beatmap.Value?.Track?.Seek(0);
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return;
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}
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beatmapBacking.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
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beatmapBacking.Value.Track.Restart();
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beatmap.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
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beatmap.Value.Track.Restart();
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}
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}
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@ -30,11 +30,8 @@ namespace osu.Game.Overlays
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public class MusicController : OsuFocusedOverlayContainer
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{
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private const float player_height = 130;
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private const float transition_length = 800;
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private const float progress_height = 10;
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private const float bottom_black_area_height = 55;
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private Drawable background;
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@ -49,16 +46,17 @@ namespace osu.Game.Overlays
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private PlaylistOverlay playlist;
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private BeatmapManager beatmaps;
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private LocalisationEngine localisation;
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private BeatmapManager beatmaps;
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private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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private List<BeatmapSetInfo> beatmapSets;
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private BeatmapSetInfo currentSet;
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private Container dragContainer;
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private Container playerContainer;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public MusicController()
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{
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Width = 400;
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@ -97,8 +95,9 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
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private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
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{
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this.beatmap.BindTo(beatmap);
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this.beatmaps = beatmaps;
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this.localisation = localisation;
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@ -224,8 +223,6 @@ namespace osu.Game.Overlays
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beatmaps.ItemAdded += handleBeatmapAdded;
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beatmaps.ItemRemoved += handleBeatmapRemoved;
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beatmapBacking.BindTo(game.Beatmap);
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playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
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}
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@ -240,10 +237,8 @@ namespace osu.Game.Overlays
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protected override void LoadComplete()
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{
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beatmapBacking.ValueChanged += beatmapChanged;
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beatmapBacking.DisabledChanged += beatmapDisabledChanged;
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beatmapBacking.TriggerChange();
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beatmap.BindValueChanged(beatmapChanged, true);
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beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
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base.LoadComplete();
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}
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@ -276,7 +271,7 @@ namespace osu.Game.Overlays
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playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
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if (track.HasCompleted && !track.Looping && !beatmapBacking.Disabled && beatmapSets.Any())
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if (track.HasCompleted && !track.Looping && !beatmap.Disabled && beatmapSets.Any())
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next();
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}
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else
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@ -289,7 +284,7 @@ namespace osu.Game.Overlays
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if (track == null)
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{
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if (!beatmapBacking.Disabled)
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if (!beatmap.Disabled)
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next(true);
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return;
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}
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@ -307,8 +302,8 @@ namespace osu.Game.Overlays
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var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
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if (playable != null)
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{
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beatmapBacking.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmapBacking);
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beatmapBacking.Value.Track.Restart();
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beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
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beatmap.Value.Track.Restart();
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}
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}
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@ -320,8 +315,8 @@ namespace osu.Game.Overlays
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var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
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if (playable != null)
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{
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beatmapBacking.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmapBacking);
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beatmapBacking.Value.Track.Restart();
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beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
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beatmap.Value.Track.Restart();
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}
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}
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@ -3,7 +3,6 @@
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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@ -12,6 +11,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using OpenTK;
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using OpenTK.Graphics;
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using DebugUtils = osu.Game.Utils.DebugUtils;
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namespace osu.Game.Overlays.Settings
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{
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