Merge branch 'master' into beatmap-set-downloader

This commit is contained in:
Dean Herbert
2018-06-08 16:28:25 +09:00
committed by GitHub
97 changed files with 666 additions and 1327 deletions

View File

@ -73,13 +73,13 @@ namespace osu.Game.Overlays.Music
}
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps, OsuGameBase osuGame)
private void load(BeatmapManager beatmaps, IBindableBeatmap beatmap)
{
beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet);
beatmaps.ItemAdded += addBeatmapSet;
beatmaps.ItemRemoved += removeBeatmapSet;
beatmapBacking.BindTo(osuGame.Beatmap);
beatmapBacking.BindTo(beatmap);
beatmapBacking.ValueChanged += _ => updateSelectedSet();
}

View File

@ -21,17 +21,22 @@ namespace osu.Game.Overlays.Music
private const float transition_duration = 600;
private const float playlist_height = 510;
/// <summary>
/// Invoked when the order of an item in the list has changed.
/// The second parameter indicates the new index of the item.
/// </summary>
public Action<BeatmapSetInfo, int> OrderChanged;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private BeatmapManager beatmaps;
private FilterControl filter;
private PlaylistList list;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours)
private void load(OsuColour colours, BindableBeatmap beatmap, BeatmapManager beatmaps)
{
this.beatmap.BindTo(beatmap);
this.beatmaps = beatmaps;
Children = new Drawable[]
@ -73,15 +78,13 @@ namespace osu.Game.Overlays.Music
},
};
beatmapBacking.BindTo(game.Beatmap);
filter.Search.OnCommit = (sender, newText) =>
{
BeatmapInfo beatmap = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
if (beatmap != null)
BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
if (toSelect != null)
{
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(beatmap);
beatmapBacking.Value.Track.Restart();
beatmap.Value = beatmaps.GetWorkingBeatmap(toSelect);
beatmap.Value.Track.Restart();
}
};
}
@ -105,14 +108,14 @@ namespace osu.Game.Overlays.Music
private void itemSelected(BeatmapSetInfo set)
{
if (set.ID == (beatmapBacking.Value?.BeatmapSetInfo?.ID ?? -1))
if (set.ID == (beatmap.Value?.BeatmapSetInfo?.ID ?? -1))
{
beatmapBacking.Value?.Track?.Seek(0);
beatmap.Value?.Track?.Seek(0);
return;
}
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
beatmapBacking.Value.Track.Restart();
beatmap.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
beatmap.Value.Track.Restart();
}
}

View File

@ -30,11 +30,8 @@ namespace osu.Game.Overlays
public class MusicController : OsuFocusedOverlayContainer
{
private const float player_height = 130;
private const float transition_length = 800;
private const float progress_height = 10;
private const float bottom_black_area_height = 55;
private Drawable background;
@ -49,16 +46,17 @@ namespace osu.Game.Overlays
private PlaylistOverlay playlist;
private BeatmapManager beatmaps;
private LocalisationEngine localisation;
private BeatmapManager beatmaps;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
private List<BeatmapSetInfo> beatmapSets;
private BeatmapSetInfo currentSet;
private Container dragContainer;
private Container playerContainer;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public MusicController()
{
Width = 400;
@ -97,8 +95,9 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
{
this.beatmap.BindTo(beatmap);
this.beatmaps = beatmaps;
this.localisation = localisation;
@ -224,8 +223,6 @@ namespace osu.Game.Overlays
beatmaps.ItemAdded += handleBeatmapAdded;
beatmaps.ItemRemoved += handleBeatmapRemoved;
beatmapBacking.BindTo(game.Beatmap);
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
}
@ -240,10 +237,8 @@ namespace osu.Game.Overlays
protected override void LoadComplete()
{
beatmapBacking.ValueChanged += beatmapChanged;
beatmapBacking.DisabledChanged += beatmapDisabledChanged;
beatmapBacking.TriggerChange();
beatmap.BindValueChanged(beatmapChanged, true);
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
base.LoadComplete();
}
@ -276,7 +271,7 @@ namespace osu.Game.Overlays
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
if (track.HasCompleted && !track.Looping && !beatmapBacking.Disabled && beatmapSets.Any())
if (track.HasCompleted && !track.Looping && !beatmap.Disabled && beatmapSets.Any())
next();
}
else
@ -289,7 +284,7 @@ namespace osu.Game.Overlays
if (track == null)
{
if (!beatmapBacking.Disabled)
if (!beatmap.Disabled)
next(true);
return;
}
@ -307,8 +302,8 @@ namespace osu.Game.Overlays
var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
if (playable != null)
{
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmapBacking);
beatmapBacking.Value.Track.Restart();
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart();
}
}
@ -320,8 +315,8 @@ namespace osu.Game.Overlays
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
if (playable != null)
{
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmapBacking);
beatmapBacking.Value.Track.Restart();
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart();
}
}

View File

@ -3,7 +3,6 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
@ -12,6 +11,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using OpenTK;
using OpenTK.Graphics;
using DebugUtils = osu.Game.Utils.DebugUtils;
namespace osu.Game.Overlays.Settings
{