diff --git a/osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs b/osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs index e18cf7e1c2..4f27a2da70 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs @@ -131,9 +131,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input rotation.BindTo(handler.Rotation); rotation.BindValueChanged(val => { - tabletContainer.RotateTo(-val.NewValue, 800, Easing.OutQuint); - usableAreaContainer.RotateTo(val.NewValue, 100, Easing.OutQuint) - .OnComplete(_ => checkBounds()); // required as we are using SSDQ. + usableAreaContainer.RotateTo(val.NewValue, 100, Easing.OutQuint); + tabletContainer.RotateTo(-val.NewValue, 800, Easing.OutQuint) + .OnComplete(_ => checkBounds()); // required as we are using SSDQ. }, true); tablet.BindTo(handler.Tablet);