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Fix control points with same timestamp potentially being parsed incorrectly
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@ -12,6 +12,11 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// </summary>
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public double Time;
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/// <summary>
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/// Whether this timing point was generated internally, as opposed to parsed from the underlying beatmap.
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/// </summary>
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internal bool AutoGenerated;
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public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
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/// <summary>
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