query friends endpoint to fetch friendlist

This commit is contained in:
Aergwyn
2017-12-28 19:32:06 +01:00
parent 0fe78bee6e
commit 66f076815f
4 changed files with 53 additions and 21 deletions

View File

@ -64,7 +64,7 @@ namespace osu.Game.Overlays
// TODO sort our list in some way (either locally or with API call)
//Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += rankStatus => Scheduler.AddOnce(updateSearch);
Header.Tabs.Current.ValueChanged += _ => Scheduler.AddOnce(updateSearch);
Header.Tabs.Current.ValueChanged += tab => Scheduler.AddOnce(updateSearch);
currentQuery.ValueChanged += v =>
{
@ -81,7 +81,7 @@ namespace osu.Game.Overlays
currentQuery.BindTo(Filter.Search.Current);
Filter.Tabs.Current.ValueChanged += _ => Scheduler.AddOnce(updateSearch);
Filter.Tabs.Current.ValueChanged += sortCriteria => Scheduler.AddOnce(updateSearch);
Scheduler.AddOnce(updateSearch); // so it displays something once it's first opened
}
@ -141,6 +141,7 @@ namespace osu.Game.Overlays
}
private GetUsersRequest getUsersRequest;
private GetFriendsRequest getFriendsRequest;
private readonly Bindable<string> currentQuery = new Bindable<string>();
@ -155,33 +156,50 @@ namespace osu.Game.Overlays
Users = null;
loading.Hide();
getUsersRequest?.Cancel();
clearRequests();
if (api == null || api.State == APIState.Offline)
return;
getUsersRequest = new GetUsersRequest(); // TODO filter/sort values?!?
getUsersRequest.Success += response =>
switch (Header.Tabs.Current.Value)
{
Task.Run(() =>
{
var newUsers = response.Select(r => r.User);
Schedule(() =>
{
Users = newUsers;
recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
loading.Hide();
});
});
};
case SocialTab.OnlinePlayers:
getUsersRequest = new GetUsersRequest(); // TODO filter???
getUsersRequest.Success += response => finishRequest(response.Select(r => r.User));
queueRequest(getUsersRequest);
break;
case SocialTab.OnlineFriends:
getFriendsRequest = new GetFriendsRequest(); // TODO filter???
getFriendsRequest.Success += finishRequest;
queueRequest(getFriendsRequest);
break;
}
loading.Show();
api.Queue(getUsersRequest);
}
private void clearRequests()
{
getUsersRequest?.Cancel();
getFriendsRequest?.Cancel();
}
private void finishRequest(IEnumerable<User> newUsers)
{
Task.Run(() =>
{
Schedule(() =>
{
Users = newUsers;
recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
loading.Hide();
});
});
}
private void queueRequest(APIRequest request) => api.Queue(request);
}
public enum SortDirection
{
Descending,