diff --git a/.vscode/launch.json b/.vscode/launch.json index 6480612b2e..4e8af405a2 100644 --- a/.vscode/launch.json +++ b/.vscode/launch.json @@ -11,11 +11,6 @@ ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build osu! (Debug)", - "linux": { - "env": { - "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}" - } - }, "console": "internalConsole" }, { @@ -28,11 +23,6 @@ ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build osu! (Release)", - "linux": { - "env": { - "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}" - } - }, "console": "internalConsole" }, { @@ -45,11 +35,6 @@ ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build tests (Debug)", - "linux": { - "env": { - "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}" - } - }, "console": "internalConsole" }, { @@ -62,11 +47,6 @@ ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build tests (Release)", - "linux": { - "env": { - "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}" - } - }, "console": "internalConsole" }, { @@ -80,11 +60,6 @@ ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build osu! (Debug)", - "linux": { - "env": { - "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}" - } - }, "console": "internalConsole" }, { @@ -98,11 +73,6 @@ ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build osu! (Release)", - "linux": { - "env": { - "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}" - } - }, "console": "internalConsole" }, { @@ -116,11 +86,6 @@ ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build tournament tests (Debug)", - "linux": { - "env": { - "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}" - } - }, "console": "internalConsole" }, { @@ -134,11 +99,6 @@ ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build tournament tests (Release)", - "linux": { - "env": { - "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}" - } - }, "console": "internalConsole" }, { @@ -169,4 +129,4 @@ "externalConsole": false } ] -} \ No newline at end of file +} diff --git a/osu.Android.props b/osu.Android.props index 1c4a6ffe75..97f7a7edb1 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,6 +52,6 @@ - + diff --git a/osu.Android/OsuGameAndroid.cs b/osu.Android/OsuGameAndroid.cs index a91c010809..84f215f930 100644 --- a/osu.Android/OsuGameAndroid.cs +++ b/osu.Android/OsuGameAndroid.cs @@ -30,11 +30,6 @@ namespace osu.Android } } - protected override void LoadComplete() - { - base.LoadComplete(); - - Add(new SimpleUpdateManager()); - } + protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager(); } } \ No newline at end of file diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index f70cc24159..f05ee48914 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -47,20 +47,25 @@ namespace osu.Desktop return null; } + protected override UpdateManager CreateUpdateManager() + { + switch (RuntimeInfo.OS) + { + case RuntimeInfo.Platform.Windows: + return new SquirrelUpdateManager(); + + default: + return new SimpleUpdateManager(); + } + } + protected override void LoadComplete() { base.LoadComplete(); if (!noVersionOverlay) - { LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add); - if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) - Add(new SquirrelUpdateManager()); - else - Add(new SimpleUpdateManager()); - } - LoadComponentAsync(new DiscordRichPresence(), Add); } diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs index 74a9c05bf9..ed7bfb9a44 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs @@ -7,7 +7,6 @@ using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; -using osu.Game.Screens.Play; using osu.Game.Tests.Visual; using osuTK; @@ -51,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests return beatmap; } - protected override Player CreatePlayer(Ruleset ruleset) + protected override TestPlayer CreatePlayer(Ruleset ruleset) { SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray(); return base.CreatePlayer(ruleset); diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs new file mode 100644 index 0000000000..69415b70e3 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs @@ -0,0 +1,86 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Framework.Utils; +using osu.Game.Graphics.Containers; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Osu.Tests.Mods +{ + public class TestSceneOsuModDifficultyAdjust : ModTestScene + { + public TestSceneOsuModDifficultyAdjust() + : base(new OsuRuleset()) + { + } + + [Test] + public void TestNoAdjustment() => CreateModTest(new ModTestData + { + Mod = new OsuModDifficultyAdjust(), + Autoplay = true, + PassCondition = checkSomeHit + }); + + [Test] + public void TestCircleSize1() => CreateModTest(new ModTestData + { + Mod = new OsuModDifficultyAdjust { CircleSize = { Value = 1 } }, + Autoplay = true, + PassCondition = () => checkSomeHit() && checkObjectsScale(0.78f) + }); + + [Test] + public void TestCircleSize10() => CreateModTest(new ModTestData + { + Mod = new OsuModDifficultyAdjust { CircleSize = { Value = 10 } }, + Autoplay = true, + PassCondition = () => checkSomeHit() && checkObjectsScale(0.15f) + }); + + [Test] + public void TestApproachRate1() => CreateModTest(new ModTestData + { + Mod = new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } }, + Autoplay = true, + PassCondition = () => checkSomeHit() && checkObjectsPreempt(1680) + }); + + [Test] + public void TestApproachRate10() => CreateModTest(new ModTestData + { + Mod = new OsuModDifficultyAdjust { ApproachRate = { Value = 10 } }, + Autoplay = true, + PassCondition = () => checkSomeHit() && checkObjectsPreempt(450) + }); + + private bool checkObjectsPreempt(double target) + { + var objects = Player.ChildrenOfType(); + if (!objects.Any()) + return false; + + return objects.All(o => o.HitObject.TimePreempt == target); + } + + private bool checkObjectsScale(float target) + { + var objects = Player.ChildrenOfType(); + if (!objects.Any()) + return false; + + return objects.All(o => Precision.AlmostEquals(o.ChildrenOfType().First().Children.OfType().Single().Scale.X, target)); + } + + private bool checkSomeHit() + { + return Player.ScoreProcessor.JudgedHits >= 2; + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs new file mode 100644 index 0000000000..dcf19ad993 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDoubleTime.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Osu.Tests.Mods +{ + public class TestSceneOsuModDoubleTime : ModTestScene + { + public TestSceneOsuModDoubleTime() + : base(new OsuRuleset()) + { + } + + [TestCase(0.5)] + [TestCase(1.01)] + [TestCase(1.5)] + [TestCase(2)] + [TestCase(5)] + public void TestSpeedChangeCustomisation(double rate) + { + var mod = new OsuModDoubleTime { SpeedChange = { Value = rate } }; + + CreateModTest(new ModTestData + { + Mod = mod, + PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2 && + Precision.AlmostEquals(Player.GameplayClockContainer.GameplayClock.Rate, mod.SpeedChange.Value) + }); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuFlashlight.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuFlashlight.cs index 412effe176..19736a7709 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuFlashlight.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuFlashlight.cs @@ -3,13 +3,13 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; -using osu.Game.Screens.Play; +using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests { public class TestSceneOsuFlashlight : TestSceneOsuPlayer { - protected override Player CreatePlayer(Ruleset ruleset) + protected override TestPlayer CreatePlayer(Ruleset ruleset) { SelectedMods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), }; diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs index 4da1b1dae0..d39e24fc1f 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs @@ -18,7 +18,6 @@ using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Osu.Objects.Drawables; -using osu.Game.Screens.Play; using osu.Game.Skinning; using osu.Game.Storyboards; using osu.Game.Tests.Visual; @@ -56,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests private void checkNextHitObject(string skin) => AddUntilStep($"check skin from {skin}", () => { - var firstObject = ((TestPlayer)Player).DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType().FirstOrDefault(); + var firstObject = Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType().FirstOrDefault(); if (firstObject == null) return false; @@ -75,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Resolved] private AudioManager audio { get; set; } - protected override Player CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin); + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin); protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, audio, testBeatmapSkin); diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index 5cf571d961..ea006ec607 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -11,7 +11,6 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; -using osu.Game.Tests.Visual; using osuTK; using System.Collections.Generic; using System.Linq; @@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests base.SetUpSteps(); AddUntilStep("wait for track to start running", () => track.IsRunning); - AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First()); + AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First()); } [Test] @@ -89,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Tests { AddStep($"seek to {time}", () => track.Seek(time)); - AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100)); + AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100)); } protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs index ccacc50de1..303f0163b1 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs @@ -1,23 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using System.Linq; using NUnit.Framework; -using osu.Framework.Allocation; using osu.Game.Beatmaps; -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Screens.Play; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests { public class TestSceneSwellJudgements : PlayerTestScene { - protected new TestPlayer Player => (TestPlayer)base.Player; - public TestSceneSwellJudgements() : base(new TaikoRuleset()) { @@ -49,25 +42,5 @@ namespace osu.Game.Rulesets.Taiko.Tests return beatmap; } - - protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer(); - - protected class TestPlayer : Player - { - public readonly List Results = new List(); - - public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; - - public TestPlayer() - : base(false, false) - { - } - - [BackgroundDependencyLoader] - private void load() - { - ScoreProcessor.NewJudgement += r => Results.Add(r); - } - } } } diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs index 140433a523..2ab041e191 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs @@ -4,11 +4,9 @@ using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; -using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Screens.Play; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests @@ -22,10 +20,10 @@ namespace osu.Game.Rulesets.Taiko.Tests protected override bool AllowFail => true; - protected override Player CreatePlayer(Ruleset ruleset) + protected override TestPlayer CreatePlayer(Ruleset ruleset) { SelectedMods.Value = SelectedMods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray(); - return new ScoreAccessiblePlayer(); + return base.CreatePlayer(ruleset); } protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => @@ -49,20 +47,10 @@ namespace osu.Game.Rulesets.Taiko.Tests AddStep("Setup judgements", () => { judged = false; - ((ScoreAccessiblePlayer)Player).ScoreProcessor.NewJudgement += b => judged = true; + Player.ScoreProcessor.NewJudgement += b => judged = true; }); AddUntilStep("swell judged", () => judged); AddAssert("not failed", () => !Player.HasFailed); } - - private class ScoreAccessiblePlayer : TestPlayer - { - public ScoreAccessiblePlayer() - : base(false, false) - { - } - - public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; - } } } diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs index 6d014ca1ca..06a155e78b 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs @@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Background private DummySongSelect songSelect; private TestPlayerLoader playerLoader; - private TestPlayer player; + private LoadBlockingTestPlayer player; private BeatmapManager manager; private RulesetStore rulesets; @@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.Background public void PlayerLoaderSettingsHoverTest() { setupUserSettings(); - AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true }))); + AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true }))); AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false); AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent()); AddStep("Trigger background preview", () => @@ -268,7 +268,7 @@ namespace osu.Game.Tests.Visual.Background { setupUserSettings(); - AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer(allowPause)))); + AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer(allowPause)))); AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded); AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos)); @@ -347,7 +347,7 @@ namespace osu.Game.Tests.Visual.Background public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR); } - private class TestPlayer : Visual.TestPlayer + private class LoadBlockingTestPlayer : TestPlayer { protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value); @@ -360,7 +360,7 @@ namespace osu.Game.Tests.Visual.Background public readonly Bindable ReplacesBackground = new Bindable(); public readonly Bindable IsPaused = new Bindable(); - public TestPlayer(bool allowPause = true) + public LoadBlockingTestPlayer(bool allowPause = true) : base(allowPause) { } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs index 4daab8d137..afeda5fb7c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs @@ -3,53 +3,32 @@ using System.ComponentModel; using System.Linq; -using osu.Game.Beatmaps; using osu.Game.Rulesets; -using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; -using osu.Game.Storyboards; namespace osu.Game.Tests.Visual.Gameplay { [Description("Player instantiated with an autoplay mod.")] public class TestSceneAutoplay : TestSceneAllRulesetPlayers { - private ClockBackedTestWorkingBeatmap.TrackVirtualManual track; + protected new TestPlayer Player => (TestPlayer)base.Player; protected override Player CreatePlayer(Ruleset ruleset) { SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray(); - return new ScoreAccessiblePlayer(); + return new TestPlayer(false, false); } protected override void AddCheckSteps() { - AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0); - AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2)); - AddStep("rewind", () => track.Seek(-10000)); - AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); - } - - protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) - { - var working = base.CreateWorkingBeatmap(beatmap, storyboard); - - track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track; - - return working; - } - - private class ScoreAccessiblePlayer : TestPlayer - { - public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; - public new HUDOverlay HUDOverlay => base.HUDOverlay; - - public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; - - public ScoreAccessiblePlayer() - : base(false, false) - { - } + AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0); + AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2)); + AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.BreakOverlay.Breaks.First().StartTime)); + AddUntilStep("wait for seek to complete", () => + Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime); + AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting); + AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000)); + AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayRewinding.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayRewinding.cs index 78c3b22fb9..310746d179 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayRewinding.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayRewinding.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -11,12 +10,8 @@ using osu.Framework.Utils; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets; -using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.UI; -using osu.Game.Screens.Play; using osu.Game.Storyboards; using osuTK; @@ -24,8 +19,6 @@ namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneGameplayRewinding : PlayerTestScene { - private RulesetExposingPlayer player => (RulesetExposingPlayer)Player; - [Resolved] private AudioManager audioManager { get; set; } @@ -48,13 +41,13 @@ namespace osu.Game.Tests.Visual.Gameplay { AddUntilStep("wait for track to start running", () => track.IsRunning); addSeekStep(3000); - AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged)); - AddUntilStep("key counter counted keys", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7)); - AddStep("clear results", () => player.AppliedResults.Clear()); + AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged)); + AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7)); + AddStep("clear results", () => Player.Results.Clear()); addSeekStep(0); - AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged)); - AddUntilStep("key counters reset", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); - AddAssert("no results triggered", () => player.AppliedResults.Count == 0); + AddAssert("none judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged)); + AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); + AddAssert("no results triggered", () => Player.Results.Count == 0); } private void addSeekStep(double time) @@ -62,13 +55,13 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep($"seek to {time}", () => track.Seek(time)); // Allow a few frames of lenience - AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, player.DrawableRuleset.FrameStableClock.CurrentTime, 100)); + AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100)); } - protected override Player CreatePlayer(Ruleset ruleset) + protected override TestPlayer CreatePlayer(Ruleset ruleset) { SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray(); - return new RulesetExposingPlayer(); + return base.CreatePlayer(ruleset); } protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) @@ -89,29 +82,5 @@ namespace osu.Game.Tests.Visual.Gameplay return beatmap; } - - private class RulesetExposingPlayer : Player - { - public readonly List AppliedResults = new List(); - - public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; - - public new HUDOverlay HUDOverlay => base.HUDOverlay; - - public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; - - public new DrawableRuleset DrawableRuleset => base.DrawableRuleset; - - public RulesetExposingPlayer() - : base(false, false) - { - } - - [BackgroundDependencyLoader] - private void load() - { - ScoreProcessor.NewJudgement += r => AppliedResults.Add(r); - } - } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs index e7b3e007fc..227ada70fe 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs @@ -47,21 +47,22 @@ namespace osu.Game.Tests.Visual.Gameplay Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key; - AddStep($"Press {testKey} key", () => + void addPressKeyStep() { - InputManager.PressKey(testKey); - InputManager.ReleaseKey(testKey); - }); + AddStep($"Press {testKey} key", () => + { + InputManager.PressKey(testKey); + InputManager.ReleaseKey(testKey); + }); + } + addPressKeyStep(); AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1); - - AddStep($"Press {testKey} key", () => - { - InputManager.PressKey(testKey); - InputManager.ReleaseKey(testKey); - }); - + addPressKeyStep(); AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2); + AddStep("Disable counting", () => testCounter.IsCounting = false); + addPressKeyStep(); + AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses == 2); Add(kc); } diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index ad5bab4681..944e6ca6be 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -11,7 +11,6 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; -using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osuTK; using osuTK.Input; @@ -282,14 +281,10 @@ namespace osu.Game.Tests.Visual.Gameplay protected override bool AllowFail => true; - protected override Player CreatePlayer(Ruleset ruleset) => new PausePlayer(); + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new PausePlayer(); protected class PausePlayer : TestPlayer { - public new HealthProcessor HealthProcessor => base.HealthProcessor; - - public new HUDOverlay HUDOverlay => base.HUDOverlay; - public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible; public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible; diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs index 3513b6c25a..a83320048b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs @@ -9,15 +9,12 @@ using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; -using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual.Gameplay { [HeadlessTest] // we alter unsafe properties on the game host to test inactive window state. public class TestScenePauseWhenInactive : PlayerTestScene { - protected new TestPlayer Player => (TestPlayer)base.Player; - protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) { var beatmap = (Beatmap)base.CreateBeatmap(ruleset); @@ -46,6 +43,6 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("time of pause is after gameplay start time", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= Player.DrawableRuleset.GameplayStartTime); } - protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true); + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true); } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 100f99d130..175f909a5a 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -9,7 +9,6 @@ using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Utils; @@ -307,17 +306,7 @@ namespace osu.Game.Tests.Visual.Gameplay public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank; } - private class TestPlayer : Visual.TestPlayer - { - public new Bindable> Mods => base.Mods; - - public TestPlayer(bool allowPause = true, bool showResults = true) - : base(allowPause, showResults) - { - } - } - - protected class SlowLoadPlayer : Visual.TestPlayer + protected class SlowLoadPlayer : TestPlayer { public readonly ManualResetEventSlim AllowLoad = new ManualResetEventSlim(false); diff --git a/osu.Game.Tests/Visual/Navigation/OsuGameTestScene.cs b/osu.Game.Tests/Visual/Navigation/OsuGameTestScene.cs index 70d71d0952..0d64eb651f 100644 --- a/osu.Game.Tests/Visual/Navigation/OsuGameTestScene.cs +++ b/osu.Game.Tests/Visual/Navigation/OsuGameTestScene.cs @@ -62,14 +62,7 @@ namespace osu.Game.Tests.Visual.Navigation var frameworkConfig = host.Dependencies.Get(); frameworkConfig.GetBindable(FrameworkSetting.CursorSensitivity).Disabled = false; - Game = new TestOsuGame(LocalStorage, API); - Game.SetHost(host); - - // todo: this can be removed once we can run audio tracks without a device present - // see https://github.com/ppy/osu/issues/1302 - Game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles); - - Add(Game); + CreateGame(); }); AddUntilStep("Wait for load", () => Game.IsLoaded); @@ -78,6 +71,18 @@ namespace osu.Game.Tests.Visual.Navigation ConfirmAtMainMenu(); } + protected void CreateGame() + { + Game = new TestOsuGame(LocalStorage, API); + Game.SetHost(host); + + // todo: this can be removed once we can run audio tracks without a device present + // see https://github.com/ppy/osu/issues/1302 + Game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles); + + Add(Game); + } + protected void PushAndConfirm(Func newScreen) { Screen screen = null; @@ -97,12 +102,17 @@ namespace osu.Game.Tests.Visual.Navigation public new SettingsPanel Settings => base.Settings; + public new MusicController MusicController => base.MusicController; + public new OsuConfigManager LocalConfig => base.LocalConfig; public new Bindable Beatmap => base.Beatmap; public new Bindable Ruleset => base.Ruleset; + // if we don't do this, when running under nUnit the version that gets populated is that of nUnit. + public override string Version => "test game"; + protected override Loader CreateLoader() => new TestLoader(); public new void PerformFromScreen(Action action, IEnumerable validScreens = null) => base.PerformFromScreen(action, validScreens); diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index 8258cc9465..9d603ac471 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -114,6 +114,22 @@ namespace osu.Game.Tests.Visual.Navigation AddAssert("Options overlay was closed", () => Game.Settings.State.Value == Visibility.Hidden); } + [Test] + public void TestWaitForNextTrackInMenu() + { + bool trackCompleted = false; + + AddUntilStep("Wait for music controller", () => Game.MusicController.IsLoaded); + AddStep("Seek close to end", () => + { + Game.MusicController.SeekTo(Game.Beatmap.Value.Track.Length - 1000); + Game.Beatmap.Value.Track.Completed += () => trackCompleted = true; + }); + + AddUntilStep("Track was completed", () => trackCompleted); + AddUntilStep("Track was restarted", () => Game.Beatmap.Value.Track.IsRunning); + } + private void pushEscape() => AddStep("Press escape", () => pressAndRelease(Key.Escape)); diff --git a/osu.Game.Tests/Visual/Navigation/TestSettingsMigration.cs b/osu.Game.Tests/Visual/Navigation/TestSettingsMigration.cs new file mode 100644 index 0000000000..c0b77b580e --- /dev/null +++ b/osu.Game.Tests/Visual/Navigation/TestSettingsMigration.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Configuration; + +namespace osu.Game.Tests.Visual.Navigation +{ + public class TestSettingsMigration : OsuGameTestScene + { + public override void RecycleLocalStorage() + { + base.RecycleLocalStorage(); + + using (var config = new OsuConfigManager(LocalStorage)) + { + config.Set(OsuSetting.Version, "2020.101.0"); + config.Set(OsuSetting.DisplayStarsMaximum, 10.0); + } + } + + [Test] + public void TestDisplayStarsMigration() + { + AddAssert("config has migrated value", () => Precision.AlmostEquals(Game.LocalConfig.Get(OsuSetting.DisplayStarsMaximum), 10.1)); + + AddStep("set value again", () => Game.LocalConfig.Set(OsuSetting.DisplayStarsMaximum, 10)); + + AddStep("force save config", () => Game.LocalConfig.Save()); + + AddStep("remove game", () => Remove(Game)); + + AddStep("create game again", CreateGame); + + AddUntilStep("Wait for load", () => Game.IsLoaded); + + AddAssert("config did not migrate value", () => Precision.AlmostEquals(Game.LocalConfig.Get(OsuSetting.DisplayStarsMaximum), 10)); + } + } +} diff --git a/osu.Game.Tournament/Components/TourneyVideo.cs b/osu.Game.Tournament/Components/TourneyVideo.cs index 206689ca1a..7d2eaff515 100644 --- a/osu.Game.Tournament/Components/TourneyVideo.cs +++ b/osu.Game.Tournament/Components/TourneyVideo.cs @@ -1,12 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.IO; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Video; +using osu.Framework.Platform; using osu.Framework.Timing; using osu.Game.Graphics; @@ -14,21 +15,24 @@ namespace osu.Game.Tournament.Components { public class TourneyVideo : CompositeDrawable { - private readonly VideoSprite video; + private readonly string filename; + private readonly bool drawFallbackGradient; + private VideoSprite video; - private readonly ManualClock manualClock; + private ManualClock manualClock; - public TourneyVideo(Stream stream) + public TourneyVideo(string filename, bool drawFallbackGradient = false) { - if (stream == null) - { - InternalChild = new Box - { - Colour = ColourInfo.GradientVertical(OsuColour.Gray(0.3f), OsuColour.Gray(0.6f)), - RelativeSizeAxes = Axes.Both, - }; - } - else + this.filename = filename; + this.drawFallbackGradient = drawFallbackGradient; + } + + [BackgroundDependencyLoader] + private void load(Storage storage) + { + var stream = storage.GetStream($@"videos/{filename}.m4v"); + + if (stream != null) { InternalChild = video = new VideoSprite(stream) { @@ -37,6 +41,14 @@ namespace osu.Game.Tournament.Components Clock = new FramedClock(manualClock = new ManualClock()) }; } + else if (drawFallbackGradient) + { + InternalChild = new Box + { + Colour = ColourInfo.GradientVertical(OsuColour.Gray(0.3f), OsuColour.Gray(0.6f)), + RelativeSizeAxes = Axes.Both, + }; + } } public bool Loop diff --git a/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs index 7119533743..8b8078e119 100644 --- a/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/RoundEditorScreen.cs @@ -129,8 +129,6 @@ namespace osu.Game.Tournament.Screens.Editors RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, - LayoutDuration = 200, - LayoutEasing = Easing.OutQuint, ChildrenEnumerable = round.Beatmaps.Select(p => new RoundBeatmapRow(round, p)) }; } diff --git a/osu.Game.Tournament/Screens/Editors/SeedingEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/SeedingEditorScreen.cs index e68946aaf2..46bb7b83e3 100644 --- a/osu.Game.Tournament/Screens/Editors/SeedingEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/SeedingEditorScreen.cs @@ -124,8 +124,6 @@ namespace osu.Game.Tournament.Screens.Editors RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, - LayoutDuration = 200, - LayoutEasing = Easing.OutQuint, ChildrenEnumerable = round.Beatmaps.Select(p => new SeedingBeatmapRow(round, p)) }; } diff --git a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs index bbbc948811..32d0ef7c17 100644 --- a/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/TeamEditorScreen.cs @@ -202,8 +202,6 @@ namespace osu.Game.Tournament.Screens.Editors RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, - LayoutDuration = 200, - LayoutEasing = Easing.OutQuint, ChildrenEnumerable = team.Players.Select(p => new PlayerRow(team, p)) }; } diff --git a/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs b/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs index 5598910824..e4256e727d 100644 --- a/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs +++ b/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs @@ -48,8 +48,6 @@ namespace osu.Game.Tournament.Screens.Editors Direction = FillDirection.Vertical, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - LayoutDuration = 200, - LayoutEasing = Easing.OutQuint, Spacing = new Vector2(20) }, }, diff --git a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs index 6a3095d42d..d632e7c5f3 100644 --- a/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs +++ b/osu.Game.Tournament/Screens/Gameplay/GameplayScreen.cs @@ -6,6 +6,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Platform; using osu.Framework.Threading; using osu.Game.Graphics.UserInterface; using osu.Game.Tournament.Components; @@ -19,7 +20,7 @@ using osuTK.Graphics; namespace osu.Game.Tournament.Screens.Gameplay { - public class GameplayScreen : BeatmapInfoScreen + public class GameplayScreen : BeatmapInfoScreen, IProvideVideo { private readonly BindableBool warmup = new BindableBool(); @@ -39,12 +40,17 @@ namespace osu.Game.Tournament.Screens.Gameplay private TournamentMatchChatDisplay chat { get; set; } [BackgroundDependencyLoader] - private void load(LadderInfo ladder, MatchIPCInfo ipc) + private void load(LadderInfo ladder, MatchIPCInfo ipc, Storage storage) { this.ipc = ipc; AddRangeInternal(new Drawable[] { + new TourneyVideo("gameplay") + { + Loop = true, + RelativeSizeAxes = Axes.Both, + }, new MatchHeader(), new Container { diff --git a/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs b/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs index 293f6e0068..7b265ded32 100644 --- a/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs +++ b/osu.Game.Tournament/Screens/Ladder/LadderScreen.cs @@ -42,7 +42,7 @@ namespace osu.Game.Tournament.Screens.Ladder RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - new TourneyVideo(storage.GetStream(@"videos/ladder.m4v")) + new TourneyVideo("ladder") { RelativeSizeAxes = Axes.Both, Loop = true, diff --git a/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs b/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs index 080570eac4..4c93c04fcf 100644 --- a/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs +++ b/osu.Game.Tournament/Screens/Schedule/ScheduleScreen.cs @@ -18,7 +18,7 @@ using osuTK.Graphics; namespace osu.Game.Tournament.Screens.Schedule { - public class ScheduleScreen : TournamentScreen, IProvideVideo + public class ScheduleScreen : TournamentScreen { private readonly Bindable currentMatch = new Bindable(); private Container mainContainer; @@ -33,7 +33,7 @@ namespace osu.Game.Tournament.Screens.Schedule InternalChildren = new Drawable[] { - new TourneyVideo(storage.GetStream(@"videos/schedule.m4v")) + new TourneyVideo("schedule") { RelativeSizeAxes = Axes.Both, Loop = true, diff --git a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs index db5363c155..513d84b594 100644 --- a/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs +++ b/osu.Game.Tournament/Screens/TeamIntro/SeedingScreen.cs @@ -34,7 +34,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro InternalChildren = new Drawable[] { - new TourneyVideo(storage.GetStream(@"videos/seeding.m4v")) + new TourneyVideo("seeding") { RelativeSizeAxes = Axes.Both, Loop = true, diff --git a/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs b/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs index 6559113f55..d584c21058 100644 --- a/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs +++ b/osu.Game.Tournament/Screens/TeamIntro/TeamIntroScreen.cs @@ -26,7 +26,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro InternalChildren = new Drawable[] { - new TourneyVideo(storage.GetStream(@"videos/teamintro.m4v")) + new TourneyVideo("teamintro") { RelativeSizeAxes = Axes.Both, Loop = true, diff --git a/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs b/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs index 30b86f8421..1765ab7ba2 100644 --- a/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs +++ b/osu.Game.Tournament/Screens/TeamWin/TeamWinScreen.cs @@ -31,13 +31,13 @@ namespace osu.Game.Tournament.Screens.TeamWin InternalChildren = new Drawable[] { - blueWinVideo = new TourneyVideo(storage.GetStream(@"videos/teamwin-blue.m4v")) + blueWinVideo = new TourneyVideo("teamwin-blue") { Alpha = 1, RelativeSizeAxes = Axes.Both, Loop = true, }, - redWinVideo = new TourneyVideo(storage.GetStream(@"videos/teamwin-red.m4v")) + redWinVideo = new TourneyVideo("teamwin-red") { Alpha = 0, RelativeSizeAxes = Axes.Both, diff --git a/osu.Game.Tournament/Screens/TournamentScreen.cs b/osu.Game.Tournament/Screens/TournamentScreen.cs index 0b5b3e728b..5da7c7a5d2 100644 --- a/osu.Game.Tournament/Screens/TournamentScreen.cs +++ b/osu.Game.Tournament/Screens/TournamentScreen.cs @@ -18,6 +18,9 @@ namespace osu.Game.Tournament.Screens protected TournamentScreen() { RelativeSizeAxes = Axes.Both; + + FillMode = FillMode.Fit; + FillAspectRatio = 16 / 9f; } public override void Hide() => this.FadeOut(FADE_DELAY); diff --git a/osu.Game.Tournament/TournamentSceneManager.cs b/osu.Game.Tournament/TournamentSceneManager.cs index 9f5f2b6827..287e25b1fb 100644 --- a/osu.Game.Tournament/TournamentSceneManager.cs +++ b/osu.Game.Tournament/TournamentSceneManager.cs @@ -61,7 +61,7 @@ namespace osu.Game.Tournament //Masking = true, Children = new Drawable[] { - video = new TourneyVideo(storage.GetStream("videos/main.m4v")) + video = new TourneyVideo("main", true) { Loop = true, RelativeSizeAxes = Axes.Both, diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index ce959e9057..21de654670 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osu.Framework.Configuration; using osu.Framework.Configuration.Tracking; using osu.Framework.Extensions; @@ -126,6 +127,35 @@ namespace osu.Game.Configuration public OsuConfigManager(Storage storage) : base(storage) { + Migrate(); + } + + public void Migrate() + { + // arrives as 2020.123.0 + var rawVersion = Get(OsuSetting.Version); + + if (rawVersion.Length < 6) + return; + + var pieces = rawVersion.Split('.'); + + // on a fresh install or when coming from a non-release build, execution will end here. + // we don't want to run migrations in such cases. + if (!int.TryParse(pieces[0], out int year)) return; + if (!int.TryParse(pieces[1], out int monthDay)) return; + + int combined = (year * 10000) + monthDay; + + if (combined < 20200305) + { + // the maximum value of this setting was changed. + // if we don't manually increase this, it causes song select to filter out beatmaps the user expects to see. + var maxStars = (BindableDouble)GetOriginalBindable(OsuSetting.DisplayStarsMaximum); + + if (maxStars.Value == 10) + maxStars.Value = maxStars.MaxValue; + } } public override TrackedSettings CreateTrackedSettings() => new TrackedSettings diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 5781a7fbc4..1b2fd658f4 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -43,6 +43,7 @@ using osu.Game.Overlays.Volume; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Screens.Select; +using osu.Game.Updater; using osu.Game.Utils; using LogLevel = osu.Framework.Logging.LogLevel; @@ -390,24 +391,35 @@ namespace osu.Game protected virtual Loader CreateLoader() => new Loader(); + protected virtual UpdateManager CreateUpdateManager() => new UpdateManager(); + protected override Container CreateScalingContainer() => new ScalingContainer(ScalingMode.Everything); #region Beatmap progression private void beatmapChanged(ValueChangedEvent beatmap) { - var nextBeatmap = beatmap.NewValue; - if (nextBeatmap?.Track != null) - nextBeatmap.Track.Completed += currentTrackCompleted; - - var oldBeatmap = beatmap.OldValue; - if (oldBeatmap?.Track != null) - oldBeatmap.Track.Completed -= currentTrackCompleted; + beatmap.OldValue?.CancelAsyncLoad(); updateModDefaults(); - oldBeatmap?.CancelAsyncLoad(); - nextBeatmap?.BeginAsyncLoad(); + var newBeatmap = beatmap.NewValue; + + if (newBeatmap != null) + { + newBeatmap.Track.Completed += () => Scheduler.AddOnce(() => trackCompleted(newBeatmap)); + newBeatmap.BeginAsyncLoad(); + } + + void trackCompleted(WorkingBeatmap b) + { + // the source of track completion is the audio thread, so the beatmap may have changed before firing. + if (Beatmap.Value != b) + return; + + if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled) + MusicController.NextTrack(); + } } private void modsChanged(ValueChangedEvent> mods) @@ -428,12 +440,6 @@ namespace osu.Game } } - private void currentTrackCompleted() => Schedule(() => - { - if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled) - musicController.NextTrack(); - }); - #endregion private ScheduledDelegate performFromMainMenuTask; @@ -585,7 +591,7 @@ namespace osu.Game loadComponentSingleFile(new OnScreenDisplay(), Add, true); - loadComponentSingleFile(musicController = new MusicController(), Add, true); + loadComponentSingleFile(MusicController = new MusicController(), Add, true); loadComponentSingleFile(notifications = new NotificationOverlay { @@ -628,6 +634,7 @@ namespace osu.Game chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible; Add(externalLinkOpener = new ExternalLinkOpener()); + Add(CreateUpdateManager()); // dependency on notification overlay // side overlays which cancel each other. var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications }; @@ -893,7 +900,7 @@ namespace osu.Game private ScalingContainer screenContainer; - private MusicController musicController; + protected MusicController MusicController { get; private set; } protected override bool OnExiting() { @@ -951,7 +958,7 @@ namespace osu.Game { OverlayActivationMode.Value = newOsuScreen.InitialOverlayActivationMode; - musicController.AllowRateAdjustments = newOsuScreen.AllowRateAdjustments; + MusicController.AllowRateAdjustments = newOsuScreen.AllowRateAdjustments; if (newOsuScreen.HideOverlaysOnEnter) CloseAllOverlays(); diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index a890331f05..b2277e2abf 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -97,7 +97,7 @@ namespace osu.Game public bool IsDeployedBuild => AssemblyVersion.Major > 0; - public string Version + public virtual string Version { get { @@ -211,6 +211,10 @@ namespace osu.Game Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8)); Beatmap = new NonNullableBindable(defaultBeatmap); + + // ScheduleAfterChildren is safety against something in the current frame accessing the previous beatmap's track + // and potentially causing a reload of it after just unloading. + // Note that the reason for this being added *has* been resolved, so it may be feasible to removed this if required. Beatmap.BindValueChanged(b => ScheduleAfterChildren(() => { // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo) diff --git a/osu.Game/Overlays/SearchableList/SearchableListOverlay.cs b/osu.Game/Overlays/SearchableList/SearchableListOverlay.cs index 72796df6d5..d6174e0733 100644 --- a/osu.Game/Overlays/SearchableList/SearchableListOverlay.cs +++ b/osu.Game/Overlays/SearchableList/SearchableListOverlay.cs @@ -15,7 +15,7 @@ namespace osu.Game.Overlays.SearchableList { public abstract class SearchableListOverlay : FullscreenOverlay { - public const float WIDTH_PADDING = 10; + public const float WIDTH_PADDING = 80; protected SearchableListOverlay(OverlayColourScheme colourScheme) : base(colourScheme) @@ -80,7 +80,7 @@ namespace osu.Game.Overlays.SearchableList { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Horizontal = WIDTH_PADDING, Bottom = 50 }, + Padding = new MarginPadding { Horizontal = 10, Bottom = 50 }, Direction = FillDirection.Vertical, }, }, diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 11ca36e25f..bcadba14af 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -184,7 +184,7 @@ namespace osu.Game.Screens.Play foreach (var mod in Mods.Value.OfType()) mod.ApplyToHealthProcessor(HealthProcessor); - BreakOverlay.IsBreakTime.ValueChanged += _ => updatePauseOnFocusLostState(); + BreakOverlay.IsBreakTime.BindValueChanged(onBreakTimeChanged, true); } private void addUnderlayComponents(Container target) @@ -229,7 +229,11 @@ namespace osu.Game.Screens.Play IsPaused = { BindTarget = GameplayClockContainer.IsPaused } }, PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } }, - KeyCounter = { AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded } }, + KeyCounter = + { + AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded }, + IsCounting = false + }, RequestSeek = GameplayClockContainer.Seek, Anchor = Anchor.Centre, Origin = Anchor.Centre @@ -286,6 +290,12 @@ namespace osu.Game.Screens.Play HealthProcessor.IsBreakTime.BindTo(BreakOverlay.IsBreakTime); } + private void onBreakTimeChanged(ValueChangedEvent isBreakTime) + { + updatePauseOnFocusLostState(); + HUDOverlay.KeyCounter.IsCounting = !isBreakTime.NewValue; + } + private void updatePauseOnFocusLostState() => HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost && !DrawableRuleset.HasReplayLoaded.Value diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index 3daf5b1ff1..ac7e509c2c 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -116,7 +116,7 @@ namespace osu.Game.Screens.Play { base.Update(); - var progress = Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime)); + var progress = fadeOutBeginTime <= displayTime ? 1 : Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime)); remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1)); diff --git a/osu.Game/Tests/Visual/ModTestScene.cs b/osu.Game/Tests/Visual/ModTestScene.cs new file mode 100644 index 0000000000..9abe543bf6 --- /dev/null +++ b/osu.Game/Tests/Visual/ModTestScene.cs @@ -0,0 +1,99 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using JetBrains.Annotations; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Tests.Visual +{ + public abstract class ModTestScene : PlayerTestScene + { + protected sealed override bool HasCustomSteps => true; + + public override IReadOnlyList RequiredTypes => new[] + { + typeof(ModTestScene) + }; + + protected ModTestScene(Ruleset ruleset) + : base(ruleset) + { + } + + private ModTestData currentTestData; + + protected void CreateModTest(ModTestData testData) => CreateTest(() => + { + AddStep("set test data", () => currentTestData = testData); + }); + + public override void TearDownSteps() + { + AddUntilStep("test passed", () => + { + if (currentTestData == null) + return true; + + return currentTestData.PassCondition?.Invoke() ?? false; + }); + + base.TearDownSteps(); + } + + protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestData?.Beatmap ?? base.CreateBeatmap(ruleset); + + protected sealed override TestPlayer CreatePlayer(Ruleset ruleset) + { + var mods = new List(SelectedMods.Value); + + if (currentTestData.Mod != null) + mods.Add(currentTestData.Mod); + if (currentTestData.Autoplay) + mods.Add(ruleset.GetAutoplayMod()); + + SelectedMods.Value = mods; + + return new ModTestPlayer(AllowFail); + } + + protected class ModTestPlayer : TestPlayer + { + protected override bool AllowFail { get; } + + public ModTestPlayer(bool allowFail) + : base(false, false) + { + AllowFail = allowFail; + } + } + + protected class ModTestData + { + /// + /// Whether to use a replay to simulate an auto-play. True by default. + /// + public bool Autoplay = true; + + /// + /// The beatmap for this test case. + /// + [CanBeNull] + public IBeatmap Beatmap; + + /// + /// The conditions that cause this test case to pass. + /// + [CanBeNull] + public Func PassCondition; + + /// + /// The this test case tests. + /// + public Mod Mod; + } + } +} diff --git a/osu.Game/Tests/Visual/OsuTestScene.cs b/osu.Game/Tests/Visual/OsuTestScene.cs index b203557fab..d1d8059cb1 100644 --- a/osu.Game/Tests/Visual/OsuTestScene.cs +++ b/osu.Game/Tests/Visual/OsuTestScene.cs @@ -104,7 +104,7 @@ namespace osu.Game.Tests.Visual base.Content.Add(content = new DrawSizePreservingFillContainer()); } - public void RecycleLocalStorage() + public virtual void RecycleLocalStorage() { if (localStorage?.IsValueCreated == true) { @@ -231,15 +231,8 @@ namespace osu.Game.Tests.Visual { private readonly IFrameBasedClock referenceClock; - private readonly ManualClock clock = new ManualClock(); - private bool running; - /// - /// Local offset added to the reference clock to resolve correct time. - /// - private double offset; - public TrackVirtualManual(IFrameBasedClock referenceClock) { this.referenceClock = referenceClock; @@ -248,10 +241,10 @@ namespace osu.Game.Tests.Visual public override bool Seek(double seek) { - offset = Math.Clamp(seek, 0, Length); + accumulated = Math.Clamp(seek, 0, Length); lastReferenceTime = null; - return offset == seek; + return accumulated == seek; } public override void Start() @@ -270,9 +263,6 @@ namespace osu.Game.Tests.Visual if (running) { running = false; - // on stopping, the current value should be transferred out of the clock, as we can no longer rely on - // the referenceClock (which will still be counting time). - offset = clock.CurrentTime; lastReferenceTime = null; } } @@ -281,7 +271,9 @@ namespace osu.Game.Tests.Visual private double? lastReferenceTime; - public override double CurrentTime => clock.CurrentTime; + private double accumulated; + + public override double CurrentTime => Math.Min(accumulated, Length); protected override void UpdateState() { @@ -291,18 +283,12 @@ namespace osu.Game.Tests.Visual { double refTime = referenceClock.CurrentTime; - if (!lastReferenceTime.HasValue) - { - // if the clock just started running, the current value should be transferred to the offset - // (to zero the progression of time). - offset -= refTime; - } + if (lastReferenceTime.HasValue) + accumulated += (refTime - lastReferenceTime.Value) * Rate; lastReferenceTime = refTime; } - clock.CurrentTime = Math.Min((lastReferenceTime ?? 0) + offset, Length); - if (CurrentTime >= Length) { Stop(); diff --git a/osu.Game/Tests/Visual/PlayerTestScene.cs b/osu.Game/Tests/Visual/PlayerTestScene.cs index 7c5ba7d30f..0b09b5c08f 100644 --- a/osu.Game/Tests/Visual/PlayerTestScene.cs +++ b/osu.Game/Tests/Visual/PlayerTestScene.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; @@ -8,15 +9,19 @@ using osu.Framework.Testing; using osu.Game.Configuration; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; -using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { public abstract class PlayerTestScene : RateAdjustedBeatmapTestScene { + /// + /// Whether custom test steps are provided. Custom tests should invoke to create the test steps. + /// + protected virtual bool HasCustomSteps { get; } = false; + private readonly Ruleset ruleset; - protected Player Player; + protected TestPlayer Player; protected PlayerTestScene(Ruleset ruleset) { @@ -37,7 +42,18 @@ namespace osu.Game.Tests.Visual { base.SetUpSteps(); - AddStep(ruleset.RulesetInfo.Name, loadPlayer); + if (!HasCustomSteps) + CreateTest(null); + } + + protected void CreateTest(Action action) + { + if (action != null && !HasCustomSteps) + throw new InvalidOperationException($"Cannot add custom test steps without {nameof(HasCustomSteps)} being set."); + + action?.Invoke(); + + AddStep(ruleset.RulesetInfo.Name, LoadPlayer); AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1); } @@ -45,12 +61,14 @@ namespace osu.Game.Tests.Visual protected virtual bool Autoplay => false; - private void loadPlayer() + protected void LoadPlayer() { var beatmap = CreateBeatmap(ruleset.RulesetInfo); Beatmap.Value = CreateWorkingBeatmap(beatmap); + SelectedMods.Value = Array.Empty(); + if (!AllowFail) { var noFailMod = ruleset.GetAllMods().FirstOrDefault(m => m is ModNoFail); @@ -69,6 +87,6 @@ namespace osu.Game.Tests.Visual LoadScreen(Player); } - protected virtual Player CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false); + protected virtual TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false); } } diff --git a/osu.Game/Tests/Visual/ScreenTestScene.cs b/osu.Game/Tests/Visual/ScreenTestScene.cs index feca592049..d26aacf2bc 100644 --- a/osu.Game/Tests/Visual/ScreenTestScene.cs +++ b/osu.Game/Tests/Visual/ScreenTestScene.cs @@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual public virtual void SetUpSteps() => addExitAllScreensStep(); [TearDownSteps] - public void TearDownSteps() => addExitAllScreensStep(); + public virtual void TearDownSteps() => addExitAllScreensStep(); private void addExitAllScreensStep() { diff --git a/osu.Game/Tests/Visual/TestPlayer.cs b/osu.Game/Tests/Visual/TestPlayer.cs index 8e3821f1a0..f016d29f38 100644 --- a/osu.Game/Tests/Visual/TestPlayer.cs +++ b/osu.Game/Tests/Visual/TestPlayer.cs @@ -1,23 +1,51 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { + /// + /// A player that exposes many components that would otherwise not be available, for testing purposes. + /// public class TestPlayer : Player { protected override bool PauseOnFocusLost { get; } public new DrawableRuleset DrawableRuleset => base.DrawableRuleset; + /// + /// Mods from *player* (not OsuScreen). + /// + public new Bindable> Mods => base.Mods; + + public new HUDOverlay HUDOverlay => base.HUDOverlay; + public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer; + public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + + public new HealthProcessor HealthProcessor => base.HealthProcessor; + + public readonly List Results = new List(); + public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false) : base(allowPause, showResults) { PauseOnFocusLost = pauseOnFocusLost; } + + [BackgroundDependencyLoader] + private void load() + { + ScoreProcessor.NewJudgement += r => Results.Add(r); + } } } diff --git a/osu.Game/Updater/UpdateManager.cs b/osu.Game/Updater/UpdateManager.cs index 48505a9891..28a295215f 100644 --- a/osu.Game/Updater/UpdateManager.cs +++ b/osu.Game/Updater/UpdateManager.cs @@ -34,12 +34,14 @@ namespace osu.Game.Updater if (game.IsDeployedBuild && version != lastVersion) { - config.Set(OsuSetting.Version, version); - // only show a notification if we've previously saved a version to the config file (ie. not the first run). if (!string.IsNullOrEmpty(lastVersion)) Notifications.Post(new UpdateCompleteNotification(version)); } + + // debug / local compilations will reset to a non-release string. + // can be useful to check when an install has transitioned between release and otherwise (see OsuConfigManager's migrations). + config.Set(OsuSetting.Version, version); } private class UpdateCompleteNotification : SimpleNotification diff --git a/osu.Game/Users/Drawables/UpdateableAvatar.cs b/osu.Game/Users/Drawables/UpdateableAvatar.cs index 59fbb5f910..171462f3fc 100644 --- a/osu.Game/Users/Drawables/UpdateableAvatar.cs +++ b/osu.Game/Users/Drawables/UpdateableAvatar.cs @@ -43,6 +43,8 @@ namespace osu.Game.Users.Drawables set => base.EdgeEffect = value; } + protected override double LoadDelay => 200; + /// /// Whether to show a default guest representation on null user (as opposed to nothing). /// diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 4d59b709aa..855bda3679 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -23,7 +23,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 6897d3e625..e2c4c09047 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -71,7 +71,7 @@ - + @@ -79,7 +79,7 @@ - + diff --git a/osu.iOS/OsuGameIOS.cs b/osu.iOS/OsuGameIOS.cs index e5ff4aec95..3a16f81530 100644 --- a/osu.iOS/OsuGameIOS.cs +++ b/osu.iOS/OsuGameIOS.cs @@ -11,12 +11,5 @@ namespace osu.iOS public class OsuGameIOS : OsuGame { public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString()); - - protected override void LoadComplete() - { - base.LoadComplete(); - - Add(new UpdateManager()); - } } }