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Remove redundant access permission
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@ -14,7 +14,7 @@ namespace osu.Game.Screens.Edit
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/// <summary>
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/// Fired whenever a state change occurs.
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/// </summary>
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public event Action OnStateChange;
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event Action OnStateChange;
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/// <summary>
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/// Begins a bulk state change event. <see cref="EndChange"/> should be invoked soon after.
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