From 66f72baa39aa9d9eb8baf9d2293c601f5edf4706 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Nov 2017 12:40:05 +0900 Subject: [PATCH] Avoid LogoVisualisation accessing the track before it's loaded --- osu.Game/Screens/Menu/LogoVisualisation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index 3e7662a441..7c1b914bf5 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -85,7 +85,7 @@ namespace osu.Game.Screens.Menu private void updateAmplitudes() { - var track = beatmap.Value.Track; + var track = beatmap.Value.TrackLoaded ? beatmap.Value.Track : null; float[] temporalAmplitudes = track?.CurrentAmplitudes.FrequencyAmplitudes ?? new float[256];