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Load menu backgrounds via LargeTextureStore to reduce memory usage
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@ -20,7 +20,7 @@ namespace osu.Game.Graphics.Backgrounds
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load(LargeTextureStore textures)
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{
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Sprite.Texture = Beatmap?.Background ?? textures.Get(fallbackTextureName);
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}
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