Load menu backgrounds via LargeTextureStore to reduce memory usage

This commit is contained in:
Dean Herbert
2020-08-14 18:05:05 +09:00
parent 445f5c330b
commit 671141ec61

View File

@ -20,7 +20,7 @@ namespace osu.Game.Graphics.Backgrounds
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore textures) private void load(LargeTextureStore textures)
{ {
Sprite.Texture = Beatmap?.Background ?? textures.Get(fallbackTextureName); Sprite.Texture = Beatmap?.Background ?? textures.Get(fallbackTextureName);
} }