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Change FrameStableClock
to inherit IGameplayClock
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@ -2,11 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.UI
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{
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public interface IFrameStableClock : IFrameBasedClock
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public interface IFrameStableClock : IGameplayClock
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{
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IBindable<bool> IsCatchingUp { get; }
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