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Invert Max/Mins
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@ -305,19 +305,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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p4 = 0;
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break;
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case 3:
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p2 = Math.Max(p2, 0.1);
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p2 = Math.Min(p2, 0.1);
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p3 = 0;
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p4 = 0;
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break;
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case 4:
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p2 = Math.Max(p2, 0.3);
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p3 = Math.Max(p3, 0.04);
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p2 = Math.Min(p2, 0.3);
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p3 = Math.Min(p3, 0.04);
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p4 = 0;
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break;
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case 5:
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p2 = Math.Max(p2, 0.34);
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p3 = Math.Max(p3, 0.1);
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p4 = Math.Max(p4, 0.03);
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p2 = Math.Min(p2, 0.34);
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p3 = Math.Min(p3, 0.1);
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p4 = Math.Min(p4, 0.03);
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break;
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}
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