Invert Max/Mins

This commit is contained in:
smoogipoo
2018-03-05 19:35:57 +09:00
parent dfeee79a24
commit 675c7d0dfd
2 changed files with 16 additions and 16 deletions

View File

@ -305,19 +305,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p4 = 0; p4 = 0;
break; break;
case 3: case 3:
p2 = Math.Max(p2, 0.1); p2 = Math.Min(p2, 0.1);
p3 = 0; p3 = 0;
p4 = 0; p4 = 0;
break; break;
case 4: case 4:
p2 = Math.Max(p2, 0.3); p2 = Math.Min(p2, 0.3);
p3 = Math.Max(p3, 0.04); p3 = Math.Min(p3, 0.04);
p4 = 0; p4 = 0;
break; break;
case 5: case 5:
p2 = Math.Max(p2, 0.34); p2 = Math.Min(p2, 0.34);
p3 = Math.Max(p3, 0.1); p3 = Math.Min(p3, 0.1);
p4 = Math.Max(p4, 0.03); p4 = Math.Min(p4, 0.03);
break; break;
} }

View File

@ -308,20 +308,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p5 = 0; p5 = 0;
break; break;
case 3: case 3:
p2 = Math.Max(p2, 0.1); p2 = Math.Min(p2, 0.1);
p3 = 0; p3 = 0;
p4 = 0; p4 = 0;
p5 = 0; p5 = 0;
break; break;
case 4: case 4:
p2 = Math.Max(p2, 0.23); p2 = Math.Min(p2, 0.23);
p3 = Math.Max(p3, 0.04); p3 = Math.Min(p3, 0.04);
p4 = 0; p4 = 0;
p5 = 0; p5 = 0;
break; break;
case 5: case 5:
p3 = Math.Max(p3, 0.15); p3 = Math.Min(p3, 0.15);
p4 = Math.Max(p4, 0.03); p4 = Math.Min(p4, 0.03);
p5 = 0; p5 = 0;
break; break;
} }
@ -355,23 +355,23 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p3 = 0; p3 = 0;
break; break;
case 3: case 3:
centreProbability = Math.Max(centreProbability, 0.03); centreProbability = Math.Min(centreProbability, 0.03);
p2 = 0; p2 = 0;
p3 = 0; p3 = 0;
break; break;
case 4: case 4:
centreProbability = 0; centreProbability = 0;
p2 = Math.Max(p2 * 2, 0.2); p2 = Math.Min(p2 * 2, 0.2);
p3 = 0; p3 = 0;
break; break;
case 5: case 5:
centreProbability = Math.Max(centreProbability, 0.03); centreProbability = Math.Min(centreProbability, 0.03);
p3 = 0; p3 = 0;
break; break;
case 6: case 6:
centreProbability = 0; centreProbability = 0;
p2 = Math.Max(p2 * 2, 0.5); p2 = Math.Min(p2 * 2, 0.5);
p3 = Math.Max(p3 * 2, 0.15); p3 = Math.Min(p3 * 2, 0.15);
break; break;
} }