Refactor logic to avoid TimelineSelectionHandler having to block base calls

This commit is contained in:
Dean Herbert
2022-01-05 16:56:54 +09:00
parent 866ae3472b
commit 6779503e57
4 changed files with 11 additions and 8 deletions

View File

@ -147,12 +147,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
switch (e.Action)
{
case GlobalAction.EditorFlipHorizontally:
HandleFlip(Direction.Horizontal, true);
return true;
return HandleFlip(Direction.Horizontal, true);
case GlobalAction.EditorFlipVertically:
HandleFlip(Direction.Vertical, true);
return true;
return HandleFlip(Direction.Vertical, true);
}
return false;