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Refactor logic to avoid TimelineSelectionHandler
having to block base calls
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@ -147,12 +147,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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switch (e.Action)
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{
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case GlobalAction.EditorFlipHorizontally:
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HandleFlip(Direction.Horizontal, true);
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return true;
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return HandleFlip(Direction.Horizontal, true);
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case GlobalAction.EditorFlipVertically:
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HandleFlip(Direction.Vertical, true);
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return true;
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return HandleFlip(Direction.Vertical, true);
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}
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return false;
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