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Update UBO usages inline with framework changes
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@ -306,7 +306,7 @@ namespace osu.Game.Graphics.Backgrounds
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};
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shader.Bind();
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shader.BindUniformBlock("m_BorderData", borderDataBuffer);
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shader.BindUniformBlock(@"m_BorderData", borderDataBuffer);
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foreach (TriangleParticle particle in parts)
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{
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