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Update UBO usages inline with framework changes
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@ -59,14 +59,14 @@ namespace osu.Game.Graphics.Sprites
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private IUniformBuffer<AnimationData> animationDataBuffer;
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protected override void Blit(IRenderer renderer)
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protected override void BindUniformResources(IShader shader, IRenderer renderer)
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{
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base.BindUniformResources(shader, renderer);
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animationDataBuffer ??= renderer.CreateUniformBuffer<AnimationData>();
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animationDataBuffer.Data = animationDataBuffer.Data with { Progress = progress };
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TextureShader.BindUniformBlock("m_AnimationData", animationDataBuffer);
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base.Blit(renderer);
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shader.BindUniformBlock(@"m_AnimationData", animationDataBuffer);
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}
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protected override bool CanDrawOpaqueInterior => false;
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