Implement filtering with strings

This commit is contained in:
Drew DeVault
2017-01-17 19:18:15 -05:00
parent 75de03bd88
commit 678f0aaa16
4 changed files with 113 additions and 38 deletions

View File

@ -16,10 +16,11 @@ using osu.Game.Beatmaps.Drawables;
using osu.Framework.Timing;
using osu.Framework.Input;
using OpenTK.Input;
using System.Collections;
namespace osu.Game.Screens.Select
{
class CarouselContainer : ScrollContainer
class CarouselContainer : ScrollContainer, IEnumerable<BeatmapGroup>
{
private Container<Panel> scrollableContent;
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
@ -27,29 +28,29 @@ namespace osu.Game.Screens.Select
public BeatmapGroup SelectedGroup { get; private set; }
public BeatmapPanel SelectedPanel { get; private set; }
private List<float> yPositions = new List<float>();
private CarouselLifetimeList<Panel> Lifetime;
public CarouselContainer()
{
DistanceDecayJump = 0.01;
Add(scrollableContent = new Container<Panel>(Lifetime = new CarouselLifetimeList<Panel>(DepthComparer))
{
RelativeSizeAxes = Axes.X,
});
}
internal class CarouselLifetimeList<T> : LifetimeList<Panel>
{
public CarouselLifetimeList(IComparer<Panel> comparer)
: base(comparer)
{
}
public int StartIndex;
private List<float> yPositions = new List<float>();
private CarouselLifetimeList<Panel> Lifetime;
public CarouselContainer()
{
DistanceDecayJump = 0.01;
Add(scrollableContent = new Container<Panel>(Lifetime = new CarouselLifetimeList<Panel>(DepthComparer))
{
RelativeSizeAxes = Axes.X,
});
}
internal class CarouselLifetimeList<T> : LifetimeList<Panel>
{
public CarouselLifetimeList(IComparer<Panel> comparer)
: base(comparer)
{
}
public int StartIndex;
public int EndIndex;
public override bool Update(FrameTimeInfo time)
{
bool anyAliveChanged = false;
@ -75,9 +76,9 @@ namespace osu.Game.Screens.Select
}
return anyAliveChanged;
}
}
}
}
public void AddGroup(BeatmapGroup group)
{
group.State = BeatmapGroupState.Collapsed;
@ -100,7 +101,7 @@ namespace osu.Game.Screens.Select
yPositions.Add(currentY);
panel.MoveToY(currentY, 750, EasingTypes.OutExpo);
if (advance)
if (advance && panel.IsVisible)
currentY += panel.DrawHeight + 5;
}
@ -200,7 +201,9 @@ namespace osu.Game.Screens.Select
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
private void updatePanel(Panel p, float halfHeight)
{
float panelDrawY = p.Position.Y - Current + p.DrawHeight / 2;
var height = p.IsVisible ? p.DrawHeight : 0;
float panelDrawY = p.Position.Y - Current + height / 2;
float dist = Math.Abs(1f - panelDrawY / halfHeight);
// Setting the origin position serves as an additive position on top of potential
@ -222,11 +225,11 @@ namespace osu.Game.Screens.Select
float drawHeight = DrawHeight;
float halfHeight = drawHeight / 2;
foreach (Panel p in Lifetime.AliveItems)
{
float panelPosY = p.Position.Y;
p.IsOnScreen = panelPosY >= Current - p.DrawHeight && panelPosY <= Current + drawHeight;
updatePanel(p, halfHeight);
foreach (Panel p in Lifetime.AliveItems)
{
float panelPosY = p.Position.Y;
p.IsOnScreen = panelPosY >= Current - p.DrawHeight && panelPosY <= Current + drawHeight;
updatePanel(p, halfHeight);
}
// Determine range of indices for items that are now definitely on screen to be added
@ -247,6 +250,13 @@ namespace osu.Game.Screens.Select
}
}
public void InvalidateVisible()
{
Lifetime.StartIndex = 0;
Lifetime.EndIndex = groups.Count - 1;
computeYPositions();
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
int direction = 0;
@ -288,5 +298,15 @@ namespace osu.Game.Screens.Select
return base.OnKeyDown(state, args);
}
public IEnumerator<BeatmapGroup> GetEnumerator()
{
return groups.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}