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https://github.com/osukey/osukey.git
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Add test timeouts
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@ -14,6 +14,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Catch.Tests
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namespace osu.Game.Rulesets.Catch.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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[Timeout(10000)]
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public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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@ -14,6 +14,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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[Timeout(10000)]
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public class ManiaBeatmapConversionTest : BeatmapConversionTest<ManiaConvertMapping, ConvertValue>
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public class ManiaBeatmapConversionTest : BeatmapConversionTest<ManiaConvertMapping, ConvertValue>
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{
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
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protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
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@ -12,6 +12,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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[Timeout(10000)]
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public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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@ -12,6 +12,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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[Timeout(10000)]
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public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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