Remove usage of SetExclusive

Also immediately disposes WorkingBeatmaps on ValueChanged.
This commit is contained in:
Dean Herbert
2017-07-20 16:45:44 +09:00
parent 8417e59de3
commit 67b95926c4
6 changed files with 16 additions and 5 deletions

View File

@ -158,7 +158,7 @@ namespace osu.Game.Overlays.Music
Task.Run(() =>
{
var track = beatmapBacking.Value.Track;
trackManager.SetExclusive(track);
trackManager.AddItem(track);
track.Start();
}).ContinueWith(task => Schedule(task.ThrowIfFaulted), TaskContinuationOptions.OnlyOnFaulted);
}