Remove usage of SetExclusive

Also immediately disposes WorkingBeatmaps on ValueChanged.
This commit is contained in:
Dean Herbert
2017-07-20 16:45:44 +09:00
parent 8417e59de3
commit 67b95926c4
6 changed files with 16 additions and 5 deletions

View File

@ -358,7 +358,7 @@ namespace osu.Game.Screens.Select
{
Track track = Beatmap.Value.Track;
trackManager.SetExclusive(track);
trackManager.AddItem(track);
if (preview) track.Seek(Beatmap.Value.Metadata.PreviewTime);
track.Start();