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Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
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@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps
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protected DifficultyCalculator(Beatmap beatmap)
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{
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Objects = CreateBeatmapConverter().Convert(beatmap).HitObjects;
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Objects = CreateBeatmapConverter().Convert(beatmap, true).HitObjects;
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foreach (var h in Objects)
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h.ApplyDefaults(beatmap.TimingInfo, beatmap.BeatmapInfo.Difficulty);
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