Add flag to determine whether the beatmap requested for conversion is for the current ruleset.

This commit is contained in:
smoogipooo
2017-05-19 15:57:32 +09:00
parent 4e8ead9cf4
commit 67cf64062a
16 changed files with 56 additions and 33 deletions

View File

@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.UI
/// </summary>
protected abstract bool AllObjectsJudged { get; }
protected HitRenderer()
internal HitRenderer()
{
KeyConversionInputManager = CreateKeyConversionInputManager();
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
@ -120,7 +120,12 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public Beatmap<TObject> Beatmap;
protected HitRenderer(WorkingBeatmap beatmap)
/// <summary>
/// Creates a hit renderer for a beatmap.
/// </summary>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
internal HitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
{
Debug.Assert(beatmap != null, "HitRenderer initialized with a null beatmap.");
@ -134,7 +139,7 @@ namespace osu.Game.Rulesets.UI
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmap)} can't be converted for the current ruleset.");
// Convert the beatmap
Beatmap = converter.Convert(beatmap.Beatmap);
Beatmap = converter.Convert(beatmap.Beatmap, isForCurrentRuleset);
// Apply defaults
foreach (var h in Beatmap.HitObjects)
@ -201,8 +206,13 @@ namespace osu.Game.Rulesets.UI
private readonly List<DrawableHitObject<TObject, TJudgement>> drawableObjects = new List<DrawableHitObject<TObject, TJudgement>>();
protected HitRenderer(WorkingBeatmap beatmap)
: base(beatmap)
/// <summary>
/// Creates a hit renderer for a beatmap.
/// </summary>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
protected HitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
{
InputManager.Add(content = new Container
{