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Initial implementation of the EditorTimingTimeline in TestCaseEditorTimingTimeline
Will probably rename this to MiniTimeline or something... But the basic structure is there plus most of functionality minus keyboard input.
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@ -84,7 +84,7 @@ namespace osu.Game.Beatmaps
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[JsonIgnore]
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public int[] Bookmarks
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{
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get { return StoredBookmarks.Split(',').Select(int.Parse).ToArray(); }
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get { return StoredBookmarks?.Split(',').Select(int.Parse).ToArray() ?? new int[0]; }
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set { StoredBookmarks = string.Join(",", value); }
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}
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