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Add room status text to DrawableRoom
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5f921c7836
commit
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@ -43,11 +43,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Spacing = new Vector2(10),
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Spacing = new Vector2(10),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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createDrawableRoom(new Room
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createLoungeRoom(new Room
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{
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{
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Name = { Value = "Flyte's Trash Playlist" },
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Name = { Value = "Multiplayer room" },
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Status = { Value = new RoomStatusOpen() },
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Status = { Value = new RoomStatusOpen() },
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EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
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EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
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Type = { Value = MatchType.HeadToHead },
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Playlist =
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Playlist =
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{
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{
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new PlaylistItem
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new PlaylistItem
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@ -65,9 +66,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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}
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}
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}),
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}),
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createDrawableRoom(new Room
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createLoungeRoom(new Room
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{
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{
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Name = { Value = "Room 2" },
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Name = { Value = "Playlist room with multiple beatmaps" },
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Status = { Value = new RoomStatusPlaying() },
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Status = { Value = new RoomStatusPlaying() },
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EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
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EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
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Playlist =
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Playlist =
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@ -100,15 +101,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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}
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}
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}),
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}),
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createDrawableRoom(new Room
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createLoungeRoom(new Room
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{
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{
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Name = { Value = "Room 3" },
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Name = { Value = "Finished room" },
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Status = { Value = new RoomStatusEnded() },
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Status = { Value = new RoomStatusEnded() },
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EndDate = { Value = DateTimeOffset.Now },
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EndDate = { Value = DateTimeOffset.Now },
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}),
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}),
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createDrawableRoom(new Room
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createLoungeRoom(new Room
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{
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{
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Name = { Value = "Room 4 (spotlight)" },
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Name = { Value = "Spotlight room" },
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Status = { Value = new RoomStatusOpen() },
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Status = { Value = new RoomStatusOpen() },
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Category = { Value = RoomCategory.Spotlight },
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Category = { Value = RoomCategory.Spotlight },
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}),
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}),
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@ -123,7 +124,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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DrawableRoom drawableRoom = null;
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DrawableRoom drawableRoom = null;
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Room room = null;
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Room room = null;
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AddStep("create room", () => Child = drawableRoom = createDrawableRoom(room = new Room
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AddStep("create room", () => Child = drawableRoom = createLoungeRoom(room = new Room
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{
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{
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Name = { Value = "Room with password" },
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Name = { Value = "Room with password" },
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Status = { Value = new RoomStatusOpen() },
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Status = { Value = new RoomStatusOpen() },
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@ -141,7 +142,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
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AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
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}
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}
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private DrawableRoom createDrawableRoom(Room room)
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private DrawableRoom createLoungeRoom(Room room)
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{
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{
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room.Host.Value ??= new User { Username = "peppy", Id = 2 };
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room.Host.Value ??= new User { Username = "peppy", Id = 2 };
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@ -14,6 +14,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Components;
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@ -172,7 +173,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new RoomNameText(),
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new RoomNameText(),
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new RoomHostText(),
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new RoomStatusText()
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}
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}
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}
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}
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},
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},
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@ -304,11 +305,14 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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}
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}
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}
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}
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private class RoomHostText : OnlinePlayComposite
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private class RoomStatusText : OnlinePlayComposite
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{
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{
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private LinkFlowContainer hostText;
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[Resolved]
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private OsuColour colours { get; set; }
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public RoomHostText()
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private LinkFlowContainer linkFlow;
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public RoomStatusText()
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{
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{
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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}
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}
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@ -316,26 +320,37 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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InternalChild = hostText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 16))
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InternalChild = linkFlow = new LinkFlowContainer(s =>
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{
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{
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AutoSizeAxes = Axes.Both
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s.Font = OsuFont.Default.With(size: 16);
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s.Colour = colours.Lime1;
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})
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{
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AutoSizeAxes = Axes.Both,
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};
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};
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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SelectedItem.BindValueChanged(onSelectedItemChanged, true);
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}
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Host.BindValueChanged(host =>
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private void onSelectedItemChanged(ValueChangedEvent<PlaylistItem> item)
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{
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if (Type.Value == MatchType.Playlists)
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{
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{
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hostText.Clear();
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linkFlow.Text = "Waiting for players";
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return;
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}
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if (host.NewValue != null)
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linkFlow.Clear();
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{
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hostText.AddText("hosted by ");
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if (item.NewValue?.Beatmap.Value != null)
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hostText.AddUserLink(host.NewValue);
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{
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}
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linkFlow.AddText("Currently playing ");
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}, true);
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linkFlow.AddLink(item.NewValue.Beatmap.Value.ToRomanisableString(), LinkAction.OpenBeatmap, item.NewValue.Beatmap.Value.OnlineBeatmapID.ToString());
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}
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}
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}
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}
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}
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