Cleanup code in ModHidden

This commit is contained in:
PercyDan54
2021-05-14 21:23:56 +08:00
parent a1d63243a4
commit 67dfeeb1b7
3 changed files with 8 additions and 43 deletions

View File

@ -65,13 +65,13 @@ namespace osu.Game.Rulesets.Osu.Mods
switch (drawableObject)
{
case DrawableSliderTail _:
using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime, true))
using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime))
drawableObject.FadeOut(fadeOut.duration);
break;
case DrawableSliderRepeat sliderRepeat:
using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime, true))
using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime))
// only apply to circle piece reverse arrow is not affected by hidden.
sliderRepeat.CirclePiece.FadeOut(fadeOut.duration);
@ -88,22 +88,22 @@ namespace osu.Game.Rulesets.Osu.Mods
else
{
// we don't want to see the approach circle
using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt, true))
using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt))
circle.ApproachCircle.Hide();
}
using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime, true))
using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime))
fadeTarget.FadeOut(fadeOut.duration);
break;
case DrawableSlider slider:
using (slider.BeginAbsoluteSequence(fadeOut.startTime, true))
using (slider.BeginAbsoluteSequence(fadeOut.startTime))
slider.Body.FadeOut(fadeOut.duration, Easing.Out);
break;
case DrawableSliderTick sliderTick:
using (sliderTick.BeginAbsoluteSequence(fadeOut.startTime, true))
using (sliderTick.BeginAbsoluteSequence(fadeOut.startTime))
sliderTick.FadeOut(fadeOut.duration);
break;
@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Osu.Mods
// hide elements we don't care about.
// todo: hide background
using (spinner.BeginAbsoluteSequence(fadeOut.startTime, true))
using (spinner.BeginAbsoluteSequence(fadeOut.startTime))
spinner.FadeOut(fadeOut.duration);
break;