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Cleanup code in ModHidden
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@ -65,13 +65,13 @@ namespace osu.Game.Rulesets.Osu.Mods
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switch (drawableObject)
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{
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case DrawableSliderTail _:
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using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime, true))
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using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime))
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drawableObject.FadeOut(fadeOut.duration);
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break;
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case DrawableSliderRepeat sliderRepeat:
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using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime, true))
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using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime))
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// only apply to circle piece – reverse arrow is not affected by hidden.
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sliderRepeat.CirclePiece.FadeOut(fadeOut.duration);
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@ -88,22 +88,22 @@ namespace osu.Game.Rulesets.Osu.Mods
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else
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{
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// we don't want to see the approach circle
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using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt, true))
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using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt))
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circle.ApproachCircle.Hide();
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}
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using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime, true))
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using (drawableObject.BeginAbsoluteSequence(fadeOut.startTime))
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fadeTarget.FadeOut(fadeOut.duration);
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break;
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case DrawableSlider slider:
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using (slider.BeginAbsoluteSequence(fadeOut.startTime, true))
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using (slider.BeginAbsoluteSequence(fadeOut.startTime))
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slider.Body.FadeOut(fadeOut.duration, Easing.Out);
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break;
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case DrawableSliderTick sliderTick:
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using (sliderTick.BeginAbsoluteSequence(fadeOut.startTime, true))
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using (sliderTick.BeginAbsoluteSequence(fadeOut.startTime))
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sliderTick.FadeOut(fadeOut.duration);
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break;
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@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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// hide elements we don't care about.
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// todo: hide background
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using (spinner.BeginAbsoluteSequence(fadeOut.startTime, true))
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using (spinner.BeginAbsoluteSequence(fadeOut.startTime))
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spinner.FadeOut(fadeOut.duration);
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break;
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