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https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Add sorting support
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@ -4,6 +4,7 @@
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using System;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select.Filter;
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namespace osu.Game.Screens.Select.Carousel
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{
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@ -32,5 +33,21 @@ namespace osu.Game.Screens.Select.Carousel
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Filtered.Value = !match;
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}
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public override int CompareTo(FilterCriteria criteria, CarouselItem other)
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{
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if (!(other is CarouselBeatmap otherBeatmap))
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return base.CompareTo(criteria, other);
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switch (criteria.Sort)
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{
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default:
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case SortMode.Difficulty:
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var ruleset = Beatmap.RulesetID.CompareTo(otherBeatmap.Beatmap.RulesetID);
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if (ruleset != 0) return ruleset;
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return Beatmap.StarDifficulty.CompareTo(otherBeatmap.Beatmap.StarDifficulty);
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}
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}
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}
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}
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@ -4,52 +4,53 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select.Filter;
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namespace osu.Game.Screens.Select.Carousel
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{
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public class CarouselBeatmapSet : CarouselGroupEagerSelect
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{
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public readonly List<CarouselBeatmap> Beatmaps;
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public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
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public BeatmapSetInfo BeatmapSet;
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public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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if (beatmapSet == null) throw new ArgumentNullException(nameof(beatmapSet));
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BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
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BeatmapSet = beatmapSet;
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Children = Beatmaps = beatmapSet.Beatmaps
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.Where(b => !b.Hidden)
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.OrderBy(b => b.RulesetID).ThenBy(b => b.StarDifficulty)
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.Select(b => new CarouselBeatmap(b))
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.ToList();
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beatmapSet.Beatmaps
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.Where(b => !b.Hidden)
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.Select(b => new CarouselBeatmap(b))
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.ForEach(AddChild);
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}
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protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
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public override void Filter(FilterCriteria criteria)
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public override int CompareTo(FilterCriteria criteria, CarouselItem other)
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{
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base.Filter(criteria);
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Filtered.Value = Children.All(i => i.Filtered);
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if (!(other is CarouselBeatmapSet otherSet))
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return base.CompareTo(criteria, other);
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/*switch (criteria.Sort)
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switch (criteria.Sort)
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{
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default:
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case SortMode.Artist:
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groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
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break;
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return string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase);
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case SortMode.Title:
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groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
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break;
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return string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase);
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case SortMode.Author:
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groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author.Username, y.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase));
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break;
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return string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase);
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case SortMode.Difficulty:
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groups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
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break;
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}*/
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return BeatmapSet.MaxStarDifficulty.CompareTo(otherSet.BeatmapSet.MaxStarDifficulty);
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}
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}
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public override void Filter(FilterCriteria criteria)
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{
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base.Filter(criteria);
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Filtered.Value = InternalChildren.All(i => i.Filtered);
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}
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}
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}
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@ -3,7 +3,6 @@
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using System.Collections.Generic;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.Screens.Select.Carousel
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{
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@ -18,19 +17,15 @@ namespace osu.Game.Screens.Select.Carousel
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protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
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protected override IEnumerable<CarouselItem> Children
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public override void AddChild(CarouselItem i)
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{
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get { return base.Children; }
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set
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{
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base.Children = value;
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value.ForEach(i => i.State.ValueChanged += v => itemStateChanged(i, v));
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}
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i.State.ValueChanged += v => itemStateChanged(i, v);
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base.AddChild(i);
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}
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public CarouselGroup(List<CarouselItem> items = null)
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{
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if (items != null) Children = items;
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if (items != null) InternalChildren = items;
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}
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private void itemStateChanged(CarouselItem item, CarouselItemState value)
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@ -40,7 +35,7 @@ namespace osu.Game.Screens.Select.Carousel
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// ensure we are the only item selected
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if (value == CarouselItemState.Selected)
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{
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foreach (var b in Children)
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foreach (var b in InternalChildren)
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{
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if (item == b) continue;
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b.State.Value = CarouselItemState.NotSelected;
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@ -16,11 +16,11 @@ namespace osu.Game.Screens.Select.Carousel
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{
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if (v == CarouselItemState.Selected)
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{
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foreach (var c in Children.Where(c => c.State.Value == CarouselItemState.Hidden))
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foreach (var c in InternalChildren.Where(c => c.State.Value == CarouselItemState.Hidden))
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c.State.Value = CarouselItemState.NotSelected;
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if (Children.Any(c => c.Visible) && Children.All(c => c.State != CarouselItemState.Selected))
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Children.First(c => c.Visible).State.Value = CarouselItemState.Selected;
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if (InternalChildren.Any(c => c.Visible) && InternalChildren.All(c => c.State != CarouselItemState.Selected))
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InternalChildren.First(c => c.Visible).State.Value = CarouselItemState.Selected;
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}
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};
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}
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.Screens.Select.Carousel
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{
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@ -14,45 +13,62 @@ namespace osu.Game.Screens.Select.Carousel
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public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
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protected virtual IEnumerable<CarouselItem> Children { get; set; }
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public IReadOnlyList<CarouselItem> Children => InternalChildren;
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protected List<CarouselItem> InternalChildren { get; set; }
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public bool Visible => State.Value != CarouselItemState.Hidden && !Filtered.Value;
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public readonly Lazy<IEnumerable<DrawableCarouselItem>> Drawables;
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protected CarouselItem()
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public IEnumerable<DrawableCarouselItem> Drawables
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{
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Drawables = new Lazy<IEnumerable<DrawableCarouselItem>>(() =>
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get
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{
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List<DrawableCarouselItem> items = new List<DrawableCarouselItem>();
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var self = CreateDrawableRepresentation();
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var self = drawableRepresentation.Value;
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if (self != null) items.Add(self);
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if (Children != null)
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foreach (var c in Children)
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items.AddRange(c.Drawables.Value);
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if (InternalChildren != null)
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foreach (var c in InternalChildren)
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items.AddRange(c.Drawables);
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return items;
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});
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}
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}
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public virtual void AddChild(CarouselItem i) => (InternalChildren ?? (InternalChildren = new List<CarouselItem>())).Add(i);
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public virtual void RemoveChild(CarouselItem i) => InternalChildren?.Remove(i);
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protected CarouselItem()
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{
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drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
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State.ValueChanged += v =>
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{
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if (Children == null) return;
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if (InternalChildren == null) return;
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switch (v)
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{
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case CarouselItemState.Hidden:
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case CarouselItemState.NotSelected:
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Children.ForEach(c => c.State.Value = CarouselItemState.Hidden);
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InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Hidden);
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break;
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}
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};
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}
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private readonly Lazy<DrawableCarouselItem> drawableRepresentation;
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protected abstract DrawableCarouselItem CreateDrawableRepresentation();
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public virtual void Filter(FilterCriteria criteria) => Children?.ForEach(c => c.Filter(criteria));
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public virtual void Filter(FilterCriteria criteria)
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{
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InternalChildren?.Sort((x, y) => x.CompareTo(criteria, y));
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InternalChildren?.ForEach(c => c.Filter(criteria));
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}
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public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());
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}
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public enum CarouselItemState
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