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https://github.com/osukey/osukey.git
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Merge branch 'master' into osu-link-ipc
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@ -21,6 +21,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Performance;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Input.Handlers;
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using osu.Framework.Input.Handlers.Midi;
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using osu.Framework.IO.Stores;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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@ -42,6 +44,8 @@ using osu.Game.Online.Chat;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Spectator;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections;
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using osu.Game.Resources;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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@ -468,6 +472,23 @@ namespace osu.Game
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protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
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/// <summary>
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/// Creates an input settings subsection for an <see cref="InputHandler"/>.
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/// </summary>
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/// <remarks>Should be overriden per-platform to provide settings for platform-specific handlers.</remarks>
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public virtual SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler)
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{
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switch (handler)
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{
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case MidiHandler _:
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return new InputSection.HandlerSection(handler);
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// return null for handlers that shouldn't have settings.
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default:
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return null;
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}
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}
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private void onBeatmapChanged(ValueChangedEvent<WorkingBeatmap> valueChangedEvent)
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{
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if (IsLoaded && !ThreadSafety.IsUpdateThread)
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@ -126,7 +126,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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}, true);
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}
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private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
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public class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
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{
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public SensitivitySetting()
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{
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@ -135,7 +135,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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}
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}
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private class SensitivitySlider : OsuSliderBar<double>
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public class SensitivitySlider : OsuSliderBar<double>
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{
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public override LocalisableString TooltipText => Current.Disabled ? MouseSettingsStrings.EnableHighPrecisionForSensitivityAdjust : $"{base.TooltipText}x";
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}
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@ -7,10 +7,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Handlers;
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using osu.Framework.Input.Handlers.Joystick;
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using osu.Framework.Input.Handlers.Midi;
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using osu.Framework.Input.Handlers.Mouse;
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using osu.Framework.Input.Handlers.Tablet;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Game.Localisation;
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@ -24,9 +20,6 @@ namespace osu.Game.Overlays.Settings.Sections
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public override LocalisableString Header => InputSettingsStrings.InputSectionHeader;
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[Resolved]
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private GameHost host { get; set; }
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Solid.Keyboard
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@ -38,7 +31,7 @@ namespace osu.Game.Overlays.Settings.Sections
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(GameHost host, OsuGameBase game)
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{
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Children = new Drawable[]
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{
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@ -47,45 +40,14 @@ namespace osu.Game.Overlays.Settings.Sections
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foreach (var handler in host.AvailableInputHandlers)
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{
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var handlerSection = createSectionFor(handler);
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var handlerSection = game.CreateSettingsSubsectionFor(handler);
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if (handlerSection != null)
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Add(handlerSection);
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}
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}
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private SettingsSubsection createSectionFor(InputHandler handler)
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{
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SettingsSubsection section;
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switch (handler)
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{
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// ReSharper disable once SuspiciousTypeConversion.Global (net standard fuckery)
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case ITabletHandler th:
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section = new TabletSettings(th);
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break;
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case MouseHandler mh:
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section = new MouseSettings(mh);
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break;
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// whitelist the handlers which should be displayed to avoid any weird cases of users touching settings they shouldn't.
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case JoystickHandler jh:
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section = new JoystickSettings(jh);
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break;
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case MidiHandler _:
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section = new HandlerSection(handler);
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break;
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default:
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return null;
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}
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return section;
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}
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private class HandlerSection : SettingsSubsection
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public class HandlerSection : SettingsSubsection
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{
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private readonly InputHandler handler;
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@ -47,6 +47,11 @@ namespace osu.Game.Screens.Edit.Timing
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public bool EnableClicking { get; set; } = true;
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public MetronomeDisplay()
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{
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AllowMistimedEventFiring = false;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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