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Update with proper playlist usage
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@ -69,9 +69,6 @@ namespace osu.Game.Screens.Multi
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pi.SetRulesets(rulesets);
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}
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// Temporarily
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r.Beatmap.Value = r.Playlist.FirstOrDefault()?.Beatmap;
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var existing = rooms.FirstOrDefault(e => e.RoomID.Value == r.RoomID.Value);
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if (existing == null)
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rooms.Add(r);
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