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Improve animation of popup dialog buttons
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@ -20,6 +20,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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public class DialogButton : OsuClickableContainer
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{
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private const float idle_width = 0.8f;
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private const float hover_width = 0.9f;
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private const float hover_duration = 500;
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private const float glow_fade_duration = 250;
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@ -99,7 +100,7 @@ namespace osu.Game.Graphics.UserInterface
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Width = 0.8f,
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Width = idle_width,
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffectParameters
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@ -199,14 +200,18 @@ namespace osu.Game.Graphics.UserInterface
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos);
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private bool clicked;
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protected override bool OnClick(ClickEvent e)
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{
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clicked = true;
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colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
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flash();
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this.Delay(click_duration).Schedule(delegate
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{
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colourContainer.ResizeTo(new Vector2(0.8f, 1f));
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clicked = false;
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colourContainer.ResizeTo(new Vector2(idle_width, 1f));
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spriteText.Spacing = Vector2.Zero;
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glowContainer.FadeOut();
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});
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@ -230,6 +235,8 @@ namespace osu.Game.Graphics.UserInterface
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private void selectionChanged(ValueChangedEvent<bool> args)
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{
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if (clicked) return;
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if (args.NewValue)
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{
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spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
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@ -238,7 +245,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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else
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{
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colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
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colourContainer.ResizeTo(new Vector2(idle_width, 1f), hover_duration, Easing.OutElastic);
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spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
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glowContainer.FadeOut(glow_fade_duration, Easing.Out);
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}
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