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Refactor to support beatmap updates
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@ -63,7 +63,7 @@ namespace osu.Game.Beatmaps.Formats
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writer.WriteLine(FormattableString.Invariant($"PreviewTime: {beatmap.Metadata.PreviewTime}"));
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// Todo: Not all countdown types are supported by lazer yet
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writer.WriteLine(FormattableString.Invariant($"Countdown: {(beatmap.BeatmapInfo.Countdown ? '1' : '0')}"));
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writer.WriteLine(FormattableString.Invariant($"SampleSet: {toLegacySampleBank(beatmap.ControlPointInfo.SamplePoints[0].SampleBank)}"));
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writer.WriteLine(FormattableString.Invariant($"SampleSet: {toLegacySampleBank(beatmap.ControlPointInfo.SamplePointAt(double.MinValue).SampleBank)}"));
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writer.WriteLine(FormattableString.Invariant($"StackLeniency: {beatmap.BeatmapInfo.StackLeniency}"));
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writer.WriteLine(FormattableString.Invariant($"Mode: {beatmap.BeatmapInfo.RulesetID}"));
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writer.WriteLine(FormattableString.Invariant($"LetterboxInBreaks: {(beatmap.BeatmapInfo.LetterboxInBreaks ? '1' : '0')}"));
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