Use const whenever possible.

This commit is contained in:
Dean Herbert
2017-03-23 13:52:38 +09:00
parent 54e1b24fe9
commit 681ed38941
15 changed files with 69 additions and 32 deletions

View File

@ -132,7 +132,7 @@ namespace osu.Game.Screens.Menu
icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf);
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
icon.RotateTo(10, offset, EasingTypes.InOutSine);

View File

@ -113,12 +113,12 @@ namespace osu.Game.Screens.Menu
//we also handle the exit transition.
seeya.Play();
double fadeOutTime = 2000;
const double fade_out_time = 2000;
Scheduler.AddDelayed(Exit, fadeOutTime);
Scheduler.AddDelayed(Exit, fade_out_time);
//don't want to fade out completely else we will stop running updates and shit will hit the fan.
Game.FadeTo(0.01f, fadeOutTime);
Game.FadeTo(0.01f, fade_out_time);
base.OnResuming(last);
}