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Use const whenever possible.
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@ -108,9 +108,9 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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private Vector2 scaleToCircle => circle.Scale * circle.DrawWidth / DrawWidth * 0.95f;
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private readonly float spinsPerMinuteNeeded = 100 + 5 * 15; //TODO: read per-map OD and place it on the 5
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private const float spins_per_minute_needed = 100 + 5 * 15; //TODO: read per-map OD and place it on the 5
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private float rotationsNeeded => (float)(spinsPerMinuteNeeded * (spinner.EndTime - spinner.StartTime) / 60000f);
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private float rotationsNeeded => (float)(spins_per_minute_needed * (spinner.EndTime - spinner.StartTime) / 60000f);
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public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / rotationsNeeded, 0, 1);
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