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Merge branch 'master' into taiko-scroller
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@ -184,6 +184,13 @@ namespace osu.Game.Screens.Play
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addGameplayComponents(GameplayClockContainer, Beatmap.Value, playableBeatmap);
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addOverlayComponents(GameplayClockContainer, Beatmap.Value);
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if (!DrawableRuleset.AllowGameplayOverlays)
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{
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HUDOverlay.ShowHud.Value = false;
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HUDOverlay.ShowHud.Disabled = true;
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BreakOverlay.Hide();
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}
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DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
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// bind clock into components that require it
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