Use DrawSize instead of Size whereever Size was previously read due to framework changes.

Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
This commit is contained in:
Thomas Müller
2016-10-18 18:53:31 +02:00
parent 3a77fc16c3
commit 68476eafb9
15 changed files with 19 additions and 19 deletions

View File

@ -210,7 +210,7 @@ namespace osu.Game.GameModes.Menu
case MenuState.TopLevel:
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
osuLogo.MoveTo(buttonFlow.Position, 200, EasingTypes.In);
osuLogo.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In);
osuLogo.ScaleTo(0.5f, 200, EasingTypes.In);
buttonArea.FadeIn(300);