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Rename class to better match usage
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64
osu.Game/Graphics/UserInterface/ScreenTitleTextureIcon.cs
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64
osu.Game/Graphics/UserInterface/ScreenTitleTextureIcon.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osuTK;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// A custom icon class for use with <see cref="ScreenTitle.CreateIcon()"/> based off a texture resource.
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/// </summary>
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public class ScreenTitleTextureIcon : CompositeDrawable
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{
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private const float circle_allowance = 0.8f;
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private readonly string textureName;
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public ScreenTitleTextureIcon(string textureName)
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{
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this.textureName = textureName;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures, OsuColour colours)
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{
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Size = new Vector2(ScreenTitle.ICON_SIZE / circle_allowance);
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InternalChildren = new Drawable[]
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{
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new CircularContainer
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{
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Masking = true,
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BorderColour = colours.Violet,
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BorderThickness = 3,
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MaskingSmoothness = 1,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(textureName),
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Size = new Vector2(circle_allowance),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Violet,
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Alpha = 0,
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AlwaysPresent = true,
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},
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}
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},
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};
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}
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}
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}
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