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Move sample pausing logic out of FrameStabilityContainer
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@ -238,11 +238,8 @@ namespace osu.Game.Screens.Play
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skipOverlay.Hide();
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}
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DrawableRuleset.IsPaused.BindValueChanged(paused =>
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{
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updateGameplayState();
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samplePlaybackDisabled.Value = paused.NewValue;
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});
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DrawableRuleset.IsPaused.BindValueChanged(_ => updateGameplayState());
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DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateGameplayState());
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DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
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@ -370,6 +367,13 @@ namespace osu.Game.Screens.Play
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}
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};
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protected override void Update()
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{
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base.Update();
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samplePlaybackDisabled.Value = DrawableRuleset.FrameStableClock.ShouldDisableSamplePlayback;
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}
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private void onBreakTimeChanged(ValueChangedEvent<bool> isBreakTime)
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{
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updateGameplayState();
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