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Move sample pausing logic out of FrameStabilityContainer
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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("get variables", () =>
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{
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gameplayClock = Player.ChildrenOfType<FrameStabilityContainer>().First();
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gameplayClock = Player as ISamplePlaybackDisabler;
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slider = Player.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
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samples = slider.ChildrenOfType<DrawableSample>().ToArray();
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});
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