Move sample pausing logic out of FrameStabilityContainer

This commit is contained in:
Dean Herbert
2020-10-27 13:54:33 +09:00
parent 11ebd2d7f8
commit 6853da459d
5 changed files with 47 additions and 50 deletions

View File

@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("get variables", () =>
{
gameplayClock = Player.ChildrenOfType<FrameStabilityContainer>().First();
gameplayClock = Player as ISamplePlaybackDisabler;
slider = Player.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
samples = slider.ChildrenOfType<DrawableSample>().ToArray();
});