mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Update with framework structural changes.
This commit is contained in:
@ -78,6 +78,8 @@ namespace osu.Game.Overlays
|
||||
private void load(OsuGameBase osuGame, OsuConfigManager config, BeatmapDatabase beatmaps, AudioManager audio,
|
||||
TextureStore textures, OsuColour colours)
|
||||
{
|
||||
game = osuGame;
|
||||
|
||||
unicodeString = config.GetUnicodeString;
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -322,12 +324,6 @@ namespace osu.Game.Overlays
|
||||
updateDisplay(current, isNext ? TransformDirection.Next : TransformDirection.Prev);
|
||||
}
|
||||
|
||||
protected override void Load(Framework.Game game)
|
||||
{
|
||||
this.game = game;
|
||||
base.Load(game);
|
||||
}
|
||||
|
||||
Action pendingBeatmapSwitch;
|
||||
|
||||
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
|
||||
|
Reference in New Issue
Block a user