Give conversion-tested beatmaps a ruleset

This commit is contained in:
smoogipoo
2018-05-07 14:04:37 +09:00
parent 7ee8228a37
commit 6867886f4c
5 changed files with 26 additions and 5 deletions

View File

@ -10,12 +10,14 @@ using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Tests.Beatmaps
{
[TestFixture]
public abstract class BeatmapConversionTest<TConvertValue>
public abstract class BeatmapConversionTest<TRuleset, TConvertValue>
where TRuleset : Ruleset, new()
where TConvertValue : IEquatable<TConvertValue>
{
private const string resource_namespace = "Testing.Beatmaps";
@ -79,6 +81,9 @@ namespace osu.Game.Tests.Beatmaps
{
var beatmap = getBeatmap(name);
var rulesetInstance = new TRuleset();
beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
var result = new ConvertResult();
var converter = CreateConverter(beatmap);