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Give conversion-tested beatmaps a ruleset
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@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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public class CatchBeatmapConversionTest : BeatmapConversionTest<TestCatchRuleset, ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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@ -64,4 +64,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
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}
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public class TestCatchRuleset : CatchRuleset
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{
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}
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}
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