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https://github.com/osukey/osukey.git
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Use local bindable instead of using BindValueChanged of external one
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@ -1,8 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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@ -21,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.UI
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private OsuClickToResumeCursor clickToResumeCursor;
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private OsuCursorContainer localCursorContainer;
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private Bindable<float> localCursorScale;
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public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
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@ -47,7 +49,9 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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Add(localCursorContainer = new OsuCursorContainer());
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localCursorContainer.CursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
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localCursorScale = new Bindable<float>();
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localCursorScale.BindTo(localCursorContainer.CursorScale);
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localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
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}
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}
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