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Adjust usage of Handle(Non)PositionalInput to follow framework update
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@ -30,10 +30,6 @@ namespace osu.Game.Graphics.Backgrounds
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/// </summary>
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private const float edge_smoothness = 1;
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public override bool HandleNonPositionalInput => false;
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public override bool HandlePositionalInput => false;
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public Color4 ColourLight = Color4.White;
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public Color4 ColourDark = Color4.Black;
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