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Adjust usage of Handle(Non)PositionalInput to follow framework update
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@ -64,9 +64,6 @@ namespace osu.Game.Screens.Menu
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private readonly float[] frequencyAmplitudes = new float[256];
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public override bool HandleNonPositionalInput => false;
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public override bool HandlePositionalInput => false;
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private Shader shader;
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private readonly Texture texture;
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