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Adjust usage of Handle(Non)PositionalInput to follow framework update
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@ -19,9 +19,6 @@ namespace osu.Game.Screens.Menu
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{
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public class MenuSideFlashes : BeatSyncedContainer
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{
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public override bool HandleNonPositionalInput => false;
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public override bool HandlePositionalInput => false;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private Box leftBox;
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