Adjust usage of Handle(Non)PositionalInput to follow framework update

This commit is contained in:
ekrctb
2018-10-02 14:41:18 +09:00
parent b7a2ad1aa5
commit 68980fc477
15 changed files with 22 additions and 36 deletions

View File

@ -19,9 +19,6 @@ namespace osu.Game.Screens.Menu
{
public class MenuSideFlashes : BeatSyncedContainer
{
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private Box leftBox;